No one here is preordering For Honor.
No one here is preordering For Honor.
GreenManGaming is offering a 20% discount, making the Gold Edition around $80. It’s interesting to see how others have added it to their uplay libraries. The listing shows it as "For Honor !!," which likely means "Gold Edition."
No, because preordering is really against consumer interests and should be halted for gaming overall to progress. End of story. If the game delivers all its content fully, unlocked and without paywalls at launch, then I’ll purchase it as I originally intended. Ubishit tends to perform well in terms of pre-order incentives, so I’m unlikely to encounter any paywall restrictions. I’ve been in the last three closed alphas and joined the open beta this weekend, giving me a solid grasp of the game already.
Ordering ahead simply impacts your finances. The fight against anti-preorder is longstanding and bothersome.
Facts remain truths, regardless of whether you choose to pay attention. Offering people little in return often leads to disappointing updates, flawed games, restricted access, and similar issues. The pattern we're witnessing today is likely to intensify, that's the conclusion.
Except those aren't "facts" whether you label them such or not. They're your uneducated opinion on what happens because you think you need a scapegoat to blame for your disappointment in games. Preorders have no effect on the state in which a game is released. None. Zero. Nada. Zip. You're not giving anyone anything for nothing. You're giving a retailer or web store money for a code that unlocks your game. They're giving a portion of that money to a publisher that is getting a return on the investment that they placed into development and marketing. The developers were paid a long time ago. Your temper tantrums don't mean shit when you're buying the games anyway. There's literally no difference other than the date on which you pay. Oh, and news flash, you're not the arbiter of when a discussion is over. I'll reply if I want to.
Using this argument effectively shows you lack understanding of preorders. Buying a title before its release means you’re locked into it regardless of how it turns out. If the developer drops a flawed or overly restrictive version, the preorder funds still go to them—unlike when you’d have stopped buying if the game didn’t meet your expectations. Preorders set a fixed expectation at launch, removing accountability for the studio or creator. You’re essentially handing over your purchasing power without the chance to judge quality firsthand. This approach undermines developers and studios, pushing them to prioritize profit over player satisfaction. Repeatedly choosing preorders has proven costly for consumers, who often end up disappointed. Ultimately, waiting a short time to play can benefit everyone, but it also reinforces the cycle of frustration when games fail to live up to their promises.