No one has joined the Battlefront closed alpha yet.
No one has joined the Battlefront closed alpha yet.
I don’t like ads, yet I spend a lot playing Counter-Strike. I’m really looking forward to it, though I’m a big Star Wars fan—especially the original series and the cartoon adaptations.
I'm not feeling the same anymore. After checking out 40 player counts, the interface is really confusing, the controls are awkward, and the "buddy" system feels clunky. I'm pretty sure Olbivion is being unreal. Back in 2015, they only had around 40 players? It seems like they're trying to hide their desire for more content. Battlefront 2 actually had 64 players! You'll notice a lot of add-ons and DLCs available. They could really impress with this stuff.
I don't want to encounter any space battles or see people adding mods. I dislike games that require switching between many characters and facing foot soldiers instead of pilots, tankers, or boat captains. I'm okay with a simple single-player story, but I'm not sure yet.
The 20v20 setup works well when the map layout matches it. Space battles weren’t great, the mods were just as poor. The campaign felt more like Titanfall, focusing on galactic conquest in a PvP style game. Fast-paced action dominates multiplayer. The infantry numbers in Battlefront 2 are exaggerated. The AI seemed unreliable, letting you win easily. I always disliked the overly flashy info graphic.
Remaining silent until launch, I tested the latest BF titles in beta. The updates were disappointing. I struggle to believe in the dice—yet I truly want the game to work. I hope these adjustments, like limiting matches to 20 versus 20 and skipping the campaign, aim for a more stable experience with improved "netcode." It feels odd to settle for such a setup, especially given the persistent bugs that have affected other BF releases.