No one else found CP77 dull.
No one else found CP77 dull.
I appreciate the atmosphere and the cast. However, the action and driving parts seem a bit sluggish, and many tasks feel overly imposed. After a few days, I just felt disengaged and didn’t connect with the excitement. It also doesn’t appear very strong, mostly resembling another GTA imitation? Honestly, I think Western titles aren’t my cup of tea (though I do enjoy Overwatch, but it feels so casual compared to most Western games that take themselves too seriously). Ultimately, I guess western games aren’t my style. Just thought about it because there was a Steam update that made me reconsider, another $30 wasted...
I revisited it in June 2022 when updates were released to make the game functional. I still find CP77 monotonous because it doesn’t meet my expectations for lore or moral ambiguity, like in Witcher 3. The side quests are straightforward—just aim at a point and shoot. There’s no complexity in decision-making, no need to interpret situations or gather details. I completed the game eventually and haven’t opened it since, even after the DLC Phantom Liberty and what appears to be a bug fix. The only engaging part for me is the main quest, especially the dialogue choices for Johnny that influence friendship levels and ultimately determine the final outcome.
In summary, the gameplay feels fairly simple compared to others, similar to Mafia 1 and 2. It emphasizes story progression without getting bogged down in details. Cyberpunk offers more freedom, though choices can still feel repetitive. I enjoy exploring different characters in Fallout 4, which adds variety through mods. Phantom Liberty delivered a strong visual and dramatic experience but leaned into clichés. Skyrim-like dungeon crawling in other titles often lacks engagement, though it can be enjoyable with the right mods. Overall, it’s a decent experience with room for improvement.
Did you just drive from point A to point B, covering the entire map with a focus on the main plot, skipping much reading? Skip the car and wander through the city using the double jump feature. Most of the action takes place in hidden alleys and side buildings. Think of it as a scaled-down version of Witcher 3. Personally, I have the same opinion about all the soul-like experiences.
Absolutely, the concept and direction are really appealing, but the execution falls short. Mostly it revolves around navigating from point A to B, with combat and systems that feel underdeveloped. The lack of freedom makes it feel more like a linear corridor experience, even though it was marketed as an open world. I wanted to encourage quicker progress, but the driving mechanics didn’t add much enjoyment. Participating in fights or chases didn’t improve speed—it actually slowed it down. It felt like a missed chance to create a compelling action experience. As you mentioned, it’s not uncommon for fans of similar titles to enjoy these styles, though I personally prefer games with deeper storytelling and more engaging gameplay. Last time I played something similar, it was isometric and offered a great balance of action and visuals.
My ideas focus on adding more original gameplay. The current system feels too similar to standard RPGs, especially with the upgrades. It would be better if they introduced a sandbox environment for more freedom or designed it as an MMORPG where players can join different groups and choose roles like a cyberpunk street racer, speedster, fighter, or healer. This would give players distinct abilities and playstyles.