F5F Stay Refreshed Software PC Gaming No need to restrict frames per second during gameplay.

No need to restrict frames per second during gameplay.

No need to restrict frames per second during gameplay.

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ALargeBoulder
Member
58
02-23-2021, 12:38 PM
#1
I've connected my 240hz monitor with performance and unlimited settings off, but I notice performance drops to around 120fps during gameplay when actions occur. Do you adjust frame rates or should I keep unthrottling while relying on Gsync? I'm curious about optimal competitive configurations and whether lowering the monitor to 120hz would help.
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ALargeBoulder
02-23-2021, 12:38 PM #1

I've connected my 240hz monitor with performance and unlimited settings off, but I notice performance drops to around 120fps during gameplay when actions occur. Do you adjust frame rates or should I keep unthrottling while relying on Gsync? I'm curious about optimal competitive configurations and whether lowering the monitor to 120hz would help.

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moonofdog
Junior Member
15
02-25-2021, 11:54 AM
#2
Technical details and game library available. Resolution options include 1080p and 1440p.
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moonofdog
02-25-2021, 11:54 AM #2

Technical details and game library available. Resolution options include 1080p and 1440p.

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RileyCarton
Junior Member
13
02-28-2021, 07:59 PM
#3
1050ti i7 6700 halo PC runs at 1080p with 240Hz. I stick to default in-game options. Frame limiter is set to 60fps with VSync enabled. Gsync pushes the frame rate up to 240fps even when VSync is at 60fps in-game. Halos feel odd since it's still experimental.
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RileyCarton
02-28-2021, 07:59 PM #3

1050ti i7 6700 halo PC runs at 1080p with 240Hz. I stick to default in-game options. Frame limiter is set to 60fps with VSync enabled. Gsync pushes the frame rate up to 240fps even when VSync is at 60fps in-game. Halos feel odd since it's still experimental.

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Wolfyyy_
Senior Member
358
02-28-2021, 10:02 PM
#4
However, my motivation was different. I was testing on less powerful devices and anticipating performance drops; a 50-point FPS reduction is far less significant than the 150-point threshold.
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Wolfyyy_
02-28-2021, 10:02 PM #4

However, my motivation was different. I was testing on less powerful devices and anticipating performance drops; a 50-point FPS reduction is far less significant than the 150-point threshold.

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Lips
Senior Member
624
02-28-2021, 11:45 PM
#5
my 1050ti struggles with 240Hz unless you keep it still. on a 240hz monitor i tried vsync and gsync to lock it in place. just using the monitor's output isn't worth it since desktops usually handle it smoothly.
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Lips
02-28-2021, 11:45 PM #5

my 1050ti struggles with 240Hz unless you keep it still. on a 240hz monitor i tried vsync and gsync to lock it in place. just using the monitor's output isn't worth it since desktops usually handle it smoothly.

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mineuout482
Posting Freak
812
03-01-2021, 07:46 AM
#6
There are several factors you might consider when trying to cap your frame rate, some more critical than others and many based on personal preference. Key points include lowering coil noise, managing heat output, reducing fan sounds, and cutting power consumption. Staying smooth in gameplay is more valuable than chasing a specific high number in less intense situations. If you're not using headphones, the sounds from a GPU running at full capacity can be bothersome—whether it's the fans spinning fast to handle heat or the coil whine that often comes up when pushing high FPS levels. Also think about your monitor; if it supports variable sync technology, checking its performance across different refresh rates is beneficial. A display with VRR capability might excel at 240Hz but could struggle at lower rates without proper calibration. For instance, if you have a monitor with four OD settings and you’re using setting three at 240Hz, but notice overshoot at 80Hz, adjusting to setting two might help maintain stability. If you let the frame rate run freely, you might encounter issues like smearing when FPS spikes to 180fps—so setting a cap around 100FPS and keeping OD at two could prevent that.
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mineuout482
03-01-2021, 07:46 AM #6

There are several factors you might consider when trying to cap your frame rate, some more critical than others and many based on personal preference. Key points include lowering coil noise, managing heat output, reducing fan sounds, and cutting power consumption. Staying smooth in gameplay is more valuable than chasing a specific high number in less intense situations. If you're not using headphones, the sounds from a GPU running at full capacity can be bothersome—whether it's the fans spinning fast to handle heat or the coil whine that often comes up when pushing high FPS levels. Also think about your monitor; if it supports variable sync technology, checking its performance across different refresh rates is beneficial. A display with VRR capability might excel at 240Hz but could struggle at lower rates without proper calibration. For instance, if you have a monitor with four OD settings and you’re using setting three at 240Hz, but notice overshoot at 80Hz, adjusting to setting two might help maintain stability. If you let the frame rate run freely, you might encounter issues like smearing when FPS spikes to 180fps—so setting a cap around 100FPS and keeping OD at two could prevent that.

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Casper_KS
Member
113
03-01-2021, 11:30 AM
#7
I noticed my GPU is about ten times slower than today's chips. I'm trying to use GSSYNC and VSYNC together, but it feels off—either one or the other isn't working well. In first-person shooters, I should be playing on a screen at 60Hz. Do they actually make monitors that run at 60Hz? LMAO!
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Casper_KS
03-01-2021, 11:30 AM #7

I noticed my GPU is about ten times slower than today's chips. I'm trying to use GSSYNC and VSYNC together, but it feels off—either one or the other isn't working well. In first-person shooters, I should be playing on a screen at 60Hz. Do they actually make monitors that run at 60Hz? LMAO!