F5F Stay Refreshed Software PC Gaming No, League of Legends does not currently support 21:9 natively.

No, League of Legends does not currently support 21:9 natively.

No, League of Legends does not currently support 21:9 natively.

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Raysns
Member
110
02-29-2016, 04:12 AM
#1
Can you confirm quickly? The latest searches indicate it doesn’t support anything, and I’m not downloading it just to verify this.
R
Raysns
02-29-2016, 04:12 AM #1

Can you confirm quickly? The latest searches indicate it doesn’t support anything, and I’m not downloading it just to verify this.

M
mxtthew7
Junior Member
47
02-29-2016, 05:19 AM
#2
No, this won't happen again. Problems with balance.
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mxtthew7
02-29-2016, 05:19 AM #2

No, this won't happen again. Problems with balance.

C
coolgamer33
Member
189
03-02-2016, 04:40 AM
#3
Since individuals using 240hz sound perfectly in sync with those operating at 60hz
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coolgamer33
03-02-2016, 04:40 AM #3

Since individuals using 240hz sound perfectly in sync with those operating at 60hz

M
Matthieu_p
Member
217
03-10-2016, 05:16 AM
#4
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Matthieu_p
03-10-2016, 05:16 AM #4

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alone_me
Member
180
03-11-2016, 11:46 PM
#5
These options aren't interchangeable. Full native support for 21x9 would bring better vision and possibilities for users with those displays. Regarding the 60hz versus 144hz debate, casual gamers under diamond level usually don't need anything better than that to enjoy the experience.
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alone_me
03-11-2016, 11:46 PM #5

These options aren't interchangeable. Full native support for 21x9 would bring better vision and possibilities for users with those displays. Regarding the 60hz versus 144hz debate, casual gamers under diamond level usually don't need anything better than that to enjoy the experience.

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_RoyFaxLefts_
Junior Member
17
03-12-2016, 07:54 PM
#6
Honestly, I believe they didn't force it like they did with 16:9 because the companies that offer those monitors, such as Acer, Asus, and LG, are primarily driven by profit. They might eventually adjust or adapt to changes, especially if it affects their business. I think championships would be fascinating with Acer X34 fully supported. @ARikozuM I haven't faced any problems with 21:9 for a long time, so when I see a popular game, I just brush it off with the reason it takes up more space—people usually don't care about resolution or refresh rate. So I don’t feel the need to support it either. Even though my old friends still play it and it was fun at college, once I upgraded to a high-end rig, it just didn<|pad|> to feel outdated.
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_RoyFaxLefts_
03-12-2016, 07:54 PM #6

Honestly, I believe they didn't force it like they did with 16:9 because the companies that offer those monitors, such as Acer, Asus, and LG, are primarily driven by profit. They might eventually adjust or adapt to changes, especially if it affects their business. I think championships would be fascinating with Acer X34 fully supported. @ARikozuM I haven't faced any problems with 21:9 for a long time, so when I see a popular game, I just brush it off with the reason it takes up more space—people usually don't care about resolution or refresh rate. So I don’t feel the need to support it either. Even though my old friends still play it and it was fun at college, once I upgraded to a high-end rig, it just didn<|pad|> to feel outdated.

E
Ender_kat22
Member
171
03-13-2016, 02:41 PM
#7
It offers native compatibility for it. The approach is to zoom in instead of out, which limits the horizontal view but maintains consistency. It wasn't overlooked—it previously supported this method in a way you'd expect. They deliberately chose this path to avoid any unfair advantage from aspect ratio differences. I've experienced it on a 21:9 screen at high skill level, and the implementation works smoothly without major problems.
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Ender_kat22
03-13-2016, 02:41 PM #7

It offers native compatibility for it. The approach is to zoom in instead of out, which limits the horizontal view but maintains consistency. It wasn't overlooked—it previously supported this method in a way you'd expect. They deliberately chose this path to avoid any unfair advantage from aspect ratio differences. I've experienced it on a 21:9 screen at high skill level, and the implementation works smoothly without major problems.