No, I don't think it will fail.
No, I don't think it will fail.
You often express ideas that seem unrelated. You seem to believe the objectives are clear once you reach a certain page, even though it doesn’t reflect what actually happened in the game. You think the project is nearly complete yet claim it will keep going forever, which doesn’t match the situation. You don’t seem to have read any part of the game or understand its details, otherwise you’d recognize the lack of progress. You treat the game as if it’s already finished but promise endless development, which contradicts your actions. Your references to old stories or unrelated content don’t hold up under scrutiny, especially since you haven’t seen the videos or watched anything on YouTube. Your reasoning relies heavily on assumptions rather than facts, and it doesn’t align with the effort shown by others who are genuinely invested in making this game a reality.
Because you consistently overlook my final thoughts, I've included them here to address what you missed. Please know I'm not trying to mislead. I truly believe what I say is accurate, even if you're not convinced yet. I'm confident this is the current situation—businesses exist to generate profit. If they were genuinely committed, they'd offer the game for free. A real passionate community would share this openly: Spoiler link provided.
I'm not trying to belittle anyone. I don't think it's wise to judge too quickly. The game has impressive qualities, and I never claimed it was flawed.
Just because a company makes claims doesn't confirm their truth. It's easy to misinterpret intentions, but I stand by my words.
I recognized the idea of it being a scam since they have the resources to develop it fully. A business can release products and still attract large investments.
Continuing to dismiss my points without clear examples isn't helpful. Please explain why you find my arguments unreasonable.
I'm open to your feedback, so feel free to share links or timestamps for your counterpoints.
Your response is appreciated, but I'm here to clarify and keep the conversation constructive.
Your stance appears to suggest the game will remain locked in Alpha, relying on people for revenue. Our perspective is that this isn't supported by any evidence until the game launches or doesn’t. Below are relevant resources.
1. Fan-made dev tracker - development updates: http://starcitizen.wikia.com/wiki/Development_promises
2. Devtracker - Official: progress updates and questions: https://robertsspaceindustries.com/community/devtracker
3. Unofficial Wiki - dev tracker links:
- https://starcitizen.tools/Star_Citizen_Alpha_3.0.0
- https://starcitizen.tools/Star_Citizen_Alpha_3.1.0
- https://starcitizen.tools/Star_Citizen_Alpha_3.2.0
- https://starcitizen.tools/Star_Citizen_Alpha_3.3.0
- https://starcitizen.tools/Star_Citizen_Alpha_4.0.0
4. Stretch Goals tracker: https://starcitizen.tools/Stretch_Goals
5. Official updates page: https://robertsspaceindustries.com/schedule-report
Linus' mention of the game in his video today reflects my present outlook on future possibilities. However, I become especially frustrated when CIG developers appear on Twitch discussing unprompted defenses about not making promises, especially during casual conversations about changes to the product.
Developers often take their work seriously. They can become defensive when others criticize it for wrong or confusing reasons. This might lead to an exaggerated reaction, even if the feedback is valid. No justification, but at least I grasp why some behave this way.