F5F Stay Refreshed Software Operating Systems New to Linux, why does it do this

New to Linux, why does it do this

New to Linux, why does it do this

Pages (3): Previous 1 2 3
X
XIIIgameboy
Junior Member
14
10-29-2023, 09:07 PM
#21
Many individuals claim Linux excels in certain areas and then fail to back up their statements. Gaming fits this pattern. It has been accurate since it became feasible to download and install Linux ISO files. Numerous users try out Linux, experiment with settings to make a game run, and eventually switch back to Windows for more modern titles. I’ve worked with older systems dating back to DOS 3.2 and have experience troubleshooting both poor and functional games on platforms like Dosbox. I’m aware that some developers overlook Linux, especially native binaries, because it changes quickly while Windows remains more stable. Anti-cheat tools often become intrusive or outdated. On the flip side, compiling for Linux can be straightforward, yet users still switch to Steam Proton if the native version breaks. The situation grows worse when major updates stop or studios decide not to release games on Steam. You typically only encounter Linux binaries for Android projects. While many mobile titles export to Linux, they usually run on ARM-based emulators rather than standard desktop systems. Even then, x86-64 versions rarely work outside special environments. There are no mainstream AAA titles for Linux unless they’re built using Unity or Source engines. When Unity supports exports, developers often neglect the effort. Supporting another platform is challenging and may not be viable by release time. The reality is that Linux lacks a consistent, long-term OS foundation. You can’t just install Linux in 2013 and expect it to function smoothly in 2024—updates and dependencies force frequent changes. The Proton solution offers temporary fixes but isn’t a complete answer. It’s a stopgap, not a sustainable path for serious gaming on Linux.
X
XIIIgameboy
10-29-2023, 09:07 PM #21

Many individuals claim Linux excels in certain areas and then fail to back up their statements. Gaming fits this pattern. It has been accurate since it became feasible to download and install Linux ISO files. Numerous users try out Linux, experiment with settings to make a game run, and eventually switch back to Windows for more modern titles. I’ve worked with older systems dating back to DOS 3.2 and have experience troubleshooting both poor and functional games on platforms like Dosbox. I’m aware that some developers overlook Linux, especially native binaries, because it changes quickly while Windows remains more stable. Anti-cheat tools often become intrusive or outdated. On the flip side, compiling for Linux can be straightforward, yet users still switch to Steam Proton if the native version breaks. The situation grows worse when major updates stop or studios decide not to release games on Steam. You typically only encounter Linux binaries for Android projects. While many mobile titles export to Linux, they usually run on ARM-based emulators rather than standard desktop systems. Even then, x86-64 versions rarely work outside special environments. There are no mainstream AAA titles for Linux unless they’re built using Unity or Source engines. When Unity supports exports, developers often neglect the effort. Supporting another platform is challenging and may not be viable by release time. The reality is that Linux lacks a consistent, long-term OS foundation. You can’t just install Linux in 2013 and expect it to function smoothly in 2024—updates and dependencies force frequent changes. The Proton solution offers temporary fixes but isn’t a complete answer. It’s a stopgap, not a sustainable path for serious gaming on Linux.

I
I_Blitz
Junior Member
16
10-30-2023, 01:51 AM
#22
It’s understandable you’re reflecting on this experience. While I appreciate your honesty, there doesn’t seem to be concrete proof you can share publicly. Most developers aim for smooth user interactions, as seen in projects like ACO for Linux gaming or the efforts behind a better password manager. Your concern is valid, but it’s worth considering whether these examples truly reflect the broader community mindset.
I
I_Blitz
10-30-2023, 01:51 AM #22

It’s understandable you’re reflecting on this experience. While I appreciate your honesty, there doesn’t seem to be concrete proof you can share publicly. Most developers aim for smooth user interactions, as seen in projects like ACO for Linux gaming or the efforts behind a better password manager. Your concern is valid, but it’s worth considering whether these examples truly reflect the broader community mindset.

K
Kanetex
Junior Member
15
10-31-2023, 08:40 AM
#23
Consider trying the Steam Deck buddy. It outperforms Nientendo Switch as a gaming console. I once played bootlegged Nientendo 3DS and Switch titles on Linux using an emulator, mostly Pokémon from third generation up to Scarlet and Violet for Switch, running smoothly. Issues pop up when people want the latest Windows triple A or when developers stop updating/getting fixes for their games on the latest distros (look at you, Paradox Interactive).
K
Kanetex
10-31-2023, 08:40 AM #23

Consider trying the Steam Deck buddy. It outperforms Nientendo Switch as a gaming console. I once played bootlegged Nientendo 3DS and Switch titles on Linux using an emulator, mostly Pokémon from third generation up to Scarlet and Violet for Switch, running smoothly. Issues pop up when people want the latest Windows triple A or when developers stop updating/getting fixes for their games on the latest distros (look at you, Paradox Interactive).

C
164
11-02-2023, 08:48 AM
#24
Thank you for the feedback, but I'm not particularly into gaming and more focused on software development. I'm glad the deck has been helpful!
C
CROSSBOWWEAPON
11-02-2023, 08:48 AM #24

Thank you for the feedback, but I'm not particularly into gaming and more focused on software development. I'm glad the deck has been helpful!

S
SorcererVevo
Member
180
11-03-2023, 03:53 AM
#25
No problem, I didn't own a Steam Deck before, but you can run it as a desktop setup too. Just switch out of Steam into desktop mode and it handles regular tasks just fine. If you're mainly using Windows apps or need Linux tools, you'll be more than at ease. There are many IDEs available, except for platform-specific ones like Xcode and Visual Studio. In reality, it's often necessary for software developers, particularly those working on full-stack web projects. Frameworks such as Node.js, ASP.NET, PHP, etc., work well across platforms on Linux and are usually hosted on Linux servers. For government or corporate environments, POSIX compatibility is essential and many software must meet that standard. It's helpful to get comfortable even if you don't use it every day. Most developers code on Windows or macOS for web apps, but deploying or testing on Linux via SSH is a solid practice. Developing locally on Linux offers a rewarding experience. I worked professionally in this area for a few years before my current employer required me to use a Mac for work.
S
SorcererVevo
11-03-2023, 03:53 AM #25

No problem, I didn't own a Steam Deck before, but you can run it as a desktop setup too. Just switch out of Steam into desktop mode and it handles regular tasks just fine. If you're mainly using Windows apps or need Linux tools, you'll be more than at ease. There are many IDEs available, except for platform-specific ones like Xcode and Visual Studio. In reality, it's often necessary for software developers, particularly those working on full-stack web projects. Frameworks such as Node.js, ASP.NET, PHP, etc., work well across platforms on Linux and are usually hosted on Linux servers. For government or corporate environments, POSIX compatibility is essential and many software must meet that standard. It's helpful to get comfortable even if you don't use it every day. Most developers code on Windows or macOS for web apps, but deploying or testing on Linux via SSH is a solid practice. Developing locally on Linux offers a rewarding experience. I worked professionally in this area for a few years before my current employer required me to use a Mac for work.

Pages (3): Previous 1 2 3