New GPU, terrible bottleneck
New GPU, terrible bottleneck
I don't think this CPU should bottleneck that much. Something is wrong. It feels like the CPU doesn't run at its full potential (or you have a lot of stuff running in background). Download CPUz and run the benchmark (not the stress test). You should get something around 650 for 1 thread and about 6600 for multi threads. If you get much lower than that there's a problem. I also find strange that it runs at 83% in a game (a 8-core CPU should not run at 83% in Cyberpunk) but is just at 65c. I suspect it's either doesn't boost to max clock speed or doesn't use its cores properly.
For a brief check to ensure your processor is functioning properly, execute the CPU-Z benchmark on your 5800X. You should observe a score around 6593 with a single-thread performance of 593:
https://valid.x86.fr/bench/60vs0l/1
Make sure no other applications are running in the background.
Avoid using devices like monitors, Discord, or update-checking apps.
Review your installed programs for any unfamiliar entries.
Reduce the number of startup applications and similar tasks...
You have a 5600x and a 4070S setup. You can reach the monitor's refresh limit of 165 at 1440p by using DLSS with balanced settings, adjusting some parameters to medium and keeping others low for effects like shadows or particle animations. In fast-paced games such as BF6, you won't notice much difference. Are you aiming to push all settings to their highest? Could lowering them actually improve your FPS?
Think about it:
Your CPU sends pre-rendered frames to the GPU. Imagine if your CPU could deliver 140fps on any GPU you use. A faster card will always wait for the CPU to send frames as quickly as possible. If the CPU isn't operating at full capacity, your FPS won't increase significantly with a new GPU.
Are your CPU resources fully utilized during gameplay?
Are you sure your RAM speed is configured correctly in BIOS? If the XMP profile isn't activated, you might not be utilizing your CPU to its full potential.
What operating mode is your RAM operating in? Can you provide screenshots from CPU-Z showing the memory and speed details?
XMP is active with a duration of 3600.
spd -
https://ibb.co/PHDRqNP
memory -
https://ibb.co/SDw7vWFk
I will review the following aspects and provide an update:
Bios version of motherboard
Chipset drivers
Malware scan with Malwarebytes to confirm CPU capacity is intact
Startup programs
CPU temperatures (including per-core temps) and usage across all cores via HWINFO
As others have noted, a 5800x may not be performing as expected, so something appears to be amiss.
Please forgive if I overlooked anything, but what CPU cooler are you using?
I only made minor changes to my bios and chipset drivers about a month ago. I also updated them before the BF6 playtest. I regularly scan with Malwarebytes, and my startup programs are straightforward—mainly Logitech GHUB.
My temperatures are normal; I haven’t ever exceeded 75 degrees in years. I reached over 80 during an old benchmark test.
My cooler model is the NH-D9L.
Memory isn't the tightest latency kit. It's not bad - mid range rather than hi. There are worse eg. cas 22.
When I say 1080p I mean simply screen resolution 1920 pixels (width) 1080 pixels (height). That means there are 1920x1080p individual pixels on the screen for the cpu+gpu to render which for the sake of science is 2,073,600 pixels. Which are themselves the little dots that compose the entire picture. These are what vary in color and intensity to display the image.
The higher the resolution, the more dots your cpu and gpu have to control eg. 1440p(aka 2k) or 2160p (aka 4k) which in turn require more processing power.
So these days 1080p gaming has been the norm for a long time while in era's gone by the standard was 640x480 or even in the dos days, 320x180 which is what produced the blocky pixelated 'low resolution' img endemic to the era.
720p is technically where HD (high definition) resolutions start. The scale is 720p, 900p, 1080p, 1440p and 2160p.
Enter Dlss:
DLSS (Deep Learning Super Sampling) is an AI-powered technology by NVIDIA that enhances game performance and image quality by rendering games at a lower resolution and then using a neural network to intelligently upscale them to a higher resolution, often resulting in higher frame rates and better visual fidelity. It uses specialized AI hardware, known as Tensor Cores, and includes other features like Frame Generation, which creates additional frames, and Ray Reconstruction, which improves ray tracing.
How DLSS Works
Low-Resolution Rendering: The game renders internally at a lower resolution, reducing the workload on the graphics card.
AI Upscaling: A neural network, trained on vast amounts of high-resolution game images, analyzes the low-resolution frame and motion data.
High-Resolution Output: The AI then intelligently reconstructs a high-resolution image, adding pixels and detail to create visuals that are comparable to, or even better than, native rendering.
Key Features and Benefits
Increased Performance: By lowering the internal rendering resolution, the GPU can achieve higher frame rates and improved performance.
Enhanced Image Quality: The AI upscaling reconstructs detail and sharpness, creating an image that is sharp and high-quality.
AI-Powered: Unlike simpler upscaling methods, DLSS leverages a smart neural network for more sophisticated image reconstruction.
Hardware-Accelerated: DLSS relies on dedicated hardware, the Tensor Cores, found in NVIDIA GeForce RTX
GPUs.
Beyond Upscaling: Modern DLSS versions also include:
Frame Generation: AI-generated frames are inserted to dramatically boost frame rates.
Ray Reconstruction: AI improves the quality and stability of ray tracing effects.
Why it Matters
DLSS allows gamers to experience higher graphical settings and resolutions with better performance, giving them more longevity from their graphics cards and a more immersive gaming experience.
So, DLSS will render the game frames at something like 720p which lightens the processing load, and upscale them to your selected resolution in the Graphics Setting of your game Menu. This process is toggled by the DLSS setting. And should increase the Frame Rate somewhat. Because the CPU is able to render more lower resolution frames that the GPU can 'season' a bit.
Frame Rate calculator
thinks you'd get 133 tops 1080p with a LO preset. The PRESETs are not Resolution or DLSS> these settings are various other quality control toggles - more quality needs more processing so you can switch them down to increase your fps.
Frame Rate Calc thinks you should be able to get 1080p with Ultra PRESET at 84fps - that's over the general view that 60fps provides a smooth experience. However some people who have gone to even higher frame rates swear blind that they'd never go back to <144hz even though science thinks that 60hz is the limit of human perception. Though I think there is a qualitative 'buttery smoothness' to higher frame rates.
So you 'should be' ok around 80fps ultra - can toggle down some of the quality settings if the theory does not match the practice. The various toggles are independent of one another in the game settings MENU. So you can combine or decombine a wide variety of quality fx.
There's also another batch of per game settings to either over-ride the game program or adjust the gpu's performance characteristics in the Nvidia App/Cpanel.