My take on PC gaming revolves around optimizing performance and immersion.
My take on PC gaming revolves around optimizing performance and immersion.
Steam deals, holidays, or updated versions of games are available when Mars, Pluto, and the moon align and the gods approve a sale on Steam titles.
Relies on how popular and large the game is, plus some publishers raising prices for video games. Larger games usually cost over £40 (like GTA V), while smaller ones are around £30. Children's titles are often £20 (such as Minecraft), and big companies' obscure games might be £10 (like Saints Row 2). Indie and Valve releases fall between £5-£10 (for examples like Gmod or Ballistic: Overkill). There are exceptions, though, because not all games were included. Prices drop when a game becomes well-known or matches its hardware needs.
I believe my idea is that it's being given too much importance.
An article was published by PCGamer some time ago about Steam sale dates.
Appreciate the insightful piece you shared—it really strengthened my perspective.
I typically wait 2-3 years before AAA games drop in price. I recall a time when a AAA title cost $59.99 at the store and you received a DVD plus packaging. I’ll never spend more than $60 on digital purchases, usually waiting until it’s available for $20 or less.
It varies by game title. Titles like Wolfenstein: The New Order sell fast, while titles such as GTA V, Dark Souls 2, and 3 maintain steady demand. Probably depends on the publisher.
I started with a rule of keeping spending under $10 on games a few years back, but it slipped to around $12.50 after Tomb Raider hit that price six months later, and Wolfenstein NWO followed suit. Those titles now cost over $40 without discounts. Steam used to have solid sales, now it’s less active. Still, places like Origin, Greenmangaming, and Humble keep releasing a lot of games. I’m hoping GTA V will come out soon, and maybe GTA VI will follow.