Most PC game consoles require minimal input lag and fast response times for optimal performance.
Most PC game consoles require minimal input lag and fast response times for optimal performance.
Check if any game similar to NES Mario can help assess your monitor's input lag.
It seems like you're saying most games should work fine. Just try the ones you plan to play with your monitor.
You're looking for ways to assess input response times, specifically the "click to photon" delay. Fortunately, there are methods available, though none are currently sold directly. The Nvidia LDAT is reserved for reviewers and seems expensive, while the NI-SP device appears to require inquiry for pricing. Building a solution could be a substantial project and offer valuable insights, particularly if you're developing for a console. However, I doubt it's essential right now. Remember, CTP is influenced by many factors—your hardware, software, network setup, game state, and even environmental conditions. Running tests repeatedly is necessary for reliability, but each run only provides data for that particular situation. Ultimately, you'll end up with a limited set of figures that may not fully represent real-world performance.
Top choice for testing is a game that doesn’t rely on any specific feature, unless you’re familiar with its performance quirks—most titles lag between 100 and 200 ms, while top performers hover around 60-70 ms. Avoid anything too straightforward unless you’re comfortable with its rendering limits.