F5F Stay Refreshed Software PC Gaming Most PC game consoles require minimal input lag and fast response times for optimal performance.

Most PC game consoles require minimal input lag and fast response times for optimal performance.

Most PC game consoles require minimal input lag and fast response times for optimal performance.

M
MilckyDreams_
Member
234
12-01-2023, 05:34 PM
#1
Check if any game similar to NES Mario can help assess your monitor's input lag.
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MilckyDreams_
12-01-2023, 05:34 PM #1

Check if any game similar to NES Mario can help assess your monitor's input lag.

A
Aaveenvir
Junior Member
23
12-01-2023, 07:31 PM
#2
You need to test it to ensure it works correctly and meets your requirements.
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Aaveenvir
12-01-2023, 07:31 PM #2

You need to test it to ensure it works correctly and meets your requirements.

9
992x
Senior Member
506
12-01-2023, 08:02 PM
#3
I’m looking for a first-person shooter or racing title, or something to play casually and check how things work. It’s not a major concern—games don’t push monitors to their limits that way.
9
992x
12-01-2023, 08:02 PM #3

I’m looking for a first-person shooter or racing title, or something to play casually and check how things work. It’s not a major concern—games don’t push monitors to their limits that way.

T
themagnum310
Member
164
12-03-2023, 07:39 AM
#4
It seems like you're saying most games should work fine. Just try the ones you plan to play with your monitor.
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themagnum310
12-03-2023, 07:39 AM #4

It seems like you're saying most games should work fine. Just try the ones you plan to play with your monitor.

J
JamesHond7
Posting Freak
838
12-05-2023, 01:44 AM
#5
You're looking for ways to assess input response times, specifically the "click to photon" delay. Fortunately, there are methods available, though none are currently sold directly. The Nvidia LDAT is reserved for reviewers and seems expensive, while the NI-SP device appears to require inquiry for pricing. Building a solution could be a substantial project and offer valuable insights, particularly if you're developing for a console. However, I doubt it's essential right now. Remember, CTP is influenced by many factors—your hardware, software, network setup, game state, and even environmental conditions. Running tests repeatedly is necessary for reliability, but each run only provides data for that particular situation. Ultimately, you'll end up with a limited set of figures that may not fully represent real-world performance.
J
JamesHond7
12-05-2023, 01:44 AM #5

You're looking for ways to assess input response times, specifically the "click to photon" delay. Fortunately, there are methods available, though none are currently sold directly. The Nvidia LDAT is reserved for reviewers and seems expensive, while the NI-SP device appears to require inquiry for pricing. Building a solution could be a substantial project and offer valuable insights, particularly if you're developing for a console. However, I doubt it's essential right now. Remember, CTP is influenced by many factors—your hardware, software, network setup, game state, and even environmental conditions. Running tests repeatedly is necessary for reliability, but each run only provides data for that particular situation. Ultimately, you'll end up with a limited set of figures that may not fully represent real-world performance.

W
WouterXL
Junior Member
4
12-05-2023, 03:40 AM
#6
Consider reviewing other monitors to see how they perform. Alternatively, try it with FPS games that offer strong frame rates.
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WouterXL
12-05-2023, 03:40 AM #6

Consider reviewing other monitors to see how they perform. Alternatively, try it with FPS games that offer strong frame rates.

F
FureaMC
Senior Member
564
12-05-2023, 06:27 AM
#7
Top choice for testing is a game that doesn’t rely on any specific feature, unless you’re familiar with its performance quirks—most titles lag between 100 and 200 ms, while top performers hover around 60-70 ms. Avoid anything too straightforward unless you’re comfortable with its rendering limits.
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FureaMC
12-05-2023, 06:27 AM #7

Top choice for testing is a game that doesn’t rely on any specific feature, unless you’re familiar with its performance quirks—most titles lag between 100 and 200 ms, while top performers hover around 60-70 ms. Avoid anything too straightforward unless you’re comfortable with its rendering limits.