F5F Stay Refreshed Software PC Gaming Mods are now available again.

Mods are now available again.

Mods are now available again.

Pages (3): Previous 1 2 3 Next
T
Trixie3474
Junior Member
46
05-18-2016, 01:14 AM
#11
It’s shocking how gamers believe they deserve free access to mods. When creators invest time, money, and effort into a game, shouldn’t they be compensated? You should be grateful for the abundance of free content, and recognize that some modders need support to keep going. Many mods are complex additions that take years to develop, just like games themselves. Modders should receive fair pay for their work, similar to how developers are rewarded.
T
Trixie3474
05-18-2016, 01:14 AM #11

It’s shocking how gamers believe they deserve free access to mods. When creators invest time, money, and effort into a game, shouldn’t they be compensated? You should be grateful for the abundance of free content, and recognize that some modders need support to keep going. Many mods are complex additions that take years to develop, just like games themselves. Modders should receive fair pay for their work, similar to how developers are rewarded.

1
111carys111
Posting Freak
832
05-19-2016, 11:34 PM
#12
Unfortunately, that's a problem with Steam - their customer support is, well, known for being exceptionally poor.
1
111carys111
05-19-2016, 11:34 PM #12

Unfortunately, that's a problem with Steam - their customer support is, well, known for being exceptionally poor.

K
kmurray
Member
222
05-20-2016, 01:15 AM
#13
Offer insightful advice, yet only for those who truly persist. Eventually, some individuals won’t care anymore. I’m already somewhat disengaged, but I’m generally indifferent to such matters anyway. Still, I believe a donation option is the wisest choice.
K
kmurray
05-20-2016, 01:15 AM #13

Offer insightful advice, yet only for those who truly persist. Eventually, some individuals won’t care anymore. I’m already somewhat disengaged, but I’m generally indifferent to such matters anyway. Still, I believe a donation option is the wisest choice.

J
jklim101
Member
209
06-05-2016, 05:13 PM
#14
I understand why some people are interested in earning money through modding. However, requiring payment for mods that might not function reliably after a while or clash with other software is really problematic. A more effective approach would be to rely on donations, as they seem fairer and more sustainable. Avoid pushing purchases; instead, encourage voluntary support.
J
jklim101
06-05-2016, 05:13 PM #14

I understand why some people are interested in earning money through modding. However, requiring payment for mods that might not function reliably after a while or clash with other software is really problematic. A more effective approach would be to rely on donations, as they seem fairer and more sustainable. Avoid pushing purchases; instead, encourage voluntary support.

N
Nero12321
Posting Freak
858
06-05-2016, 06:51 PM
#15
Donations offer a more effective method to appreciate modders for their efforts. People can contribute based on their perception of the MOD's value, while those unable to pay can still access content for free and later support it. Personally, I don’t have a job and can’t afford to give money upfront, but I add mods to my games because I can’t purchase new ones. If I could enjoy a mod now, I’d definitely do so when I have the funds. Consumer trust is crucial in community projects like mods.
N
Nero12321
06-05-2016, 06:51 PM #15

Donations offer a more effective method to appreciate modders for their efforts. People can contribute based on their perception of the MOD's value, while those unable to pay can still access content for free and later support it. Personally, I don’t have a job and can’t afford to give money upfront, but I add mods to my games because I can’t purchase new ones. If I could enjoy a mod now, I’d definitely do so when I have the funds. Consumer trust is crucial in community projects like mods.

K
Kryllox
Junior Member
26
06-06-2016, 02:06 PM
#16
The problem lies in how they executed the solution. Earlier, individuals were exploited for BS mods, with other creators' efforts being taken and sold without credit.
K
Kryllox
06-06-2016, 02:06 PM #16

The problem lies in how they executed the solution. Earlier, individuals were exploited for BS mods, with other creators' efforts being taken and sold without credit.

G
gogo_seth
Member
143
06-27-2016, 06:17 PM
#17
It's all about extracting value from gamers. They understand people will purchase games and spend money on skins, like for CSGO. People keep paying because they need solutions. I tried Steam support once for a CSGO issue, but they suggested restarting or uninstalling. I waited three weeks just for that—why bother?
G
gogo_seth
06-27-2016, 06:17 PM #17

It's all about extracting value from gamers. They understand people will purchase games and spend money on skins, like for CSGO. People keep paying because they need solutions. I tried Steam support once for a CSGO issue, but they suggested restarting or uninstalling. I waited three weeks just for that—why bother?

S
surafaseb
Junior Member
6
06-27-2016, 07:36 PM
#18
I could launch a flawed game immediately and charge users for it. Buyers wouldn’t be interested and those who did would be upset, leading others to avoid it. The same applies to a mod—it depends on the modder to finish it properly. As consumers we can decide whether to support or reject mods. Also, why should a modder invest time in making something they don’t understand, while hobbyists can only go so far? I’d be more inclined to modify if there was a way to earn income. That’s the nature of capitalism. People pay for what they can afford and avoid what they can’t. Mods are products like any other, yet they’re treated differently. A reliable system with voting, reviews, and bans could help. If you post a fake mod, you risk being banned. Share videos that show your progress, etc. Set up a testing program—offer free mods to a few trusted players who can test them and share their feedback.
S
surafaseb
06-27-2016, 07:36 PM #18

I could launch a flawed game immediately and charge users for it. Buyers wouldn’t be interested and those who did would be upset, leading others to avoid it. The same applies to a mod—it depends on the modder to finish it properly. As consumers we can decide whether to support or reject mods. Also, why should a modder invest time in making something they don’t understand, while hobbyists can only go so far? I’d be more inclined to modify if there was a way to earn income. That’s the nature of capitalism. People pay for what they can afford and avoid what they can’t. Mods are products like any other, yet they’re treated differently. A reliable system with voting, reviews, and bans could help. If you post a fake mod, you risk being banned. Share videos that show your progress, etc. Set up a testing program—offer free mods to a few trusted players who can test them and share their feedback.

3
3xp
Junior Member
9
07-17-2016, 01:54 AM
#19
Yes, this is the latest version.
3
3xp
07-17-2016, 01:54 AM #19

Yes, this is the latest version.

S
Swiftie
Junior Member
12
07-17-2016, 04:35 AM
#20
I feel this way because if we admit we need to pay MODs on Steam, then we’re inevitably agreeing to pay them somewhere eventually. The product itself is the game, and if we stick strictly to capitalism, it should be technically against the law to profit from small changes in someone else’s work. That’s why modders usually only get 25% or less—mostly because of past circumstances.
S
Swiftie
07-17-2016, 04:35 AM #20

I feel this way because if we admit we need to pay MODs on Steam, then we’re inevitably agreeing to pay them somewhere eventually. The product itself is the game, and if we stick strictly to capitalism, it should be technically against the law to profit from small changes in someone else’s work. That’s why modders usually only get 25% or less—mostly because of past circumstances.

Pages (3): Previous 1 2 3 Next