F5F Stay Refreshed Software PC Gaming Minecraft relies more on CPU power compared to memory.

Minecraft relies more on CPU power compared to memory.

Minecraft relies more on CPU power compared to memory.

J
jackymai
Member
65
01-29-2016, 01:43 PM
#1
He’s mistaken about the typical resource usage. Hosting generally consumes more CPU, while gaming tends to use more memory.
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jackymai
01-29-2016, 01:43 PM #1

He’s mistaken about the typical resource usage. Hosting generally consumes more CPU, while gaming tends to use more memory.

B
BHLxNJx
Posting Freak
881
01-30-2016, 08:35 PM
#2
You require both resources, but the priority shifts based on your setup... For systems with 8GB to 16GB RAM, the CPU becomes more crucial. If you have less than 4GB of RAM, increasing memory becomes essential. On a heavily modded server with many users and numerous mods, ample RAM is vital. Generally, most solid CPUs can handle it without major issues.
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BHLxNJx
01-30-2016, 08:35 PM #2

You require both resources, but the priority shifts based on your setup... For systems with 8GB to 16GB RAM, the CPU becomes more crucial. If you have less than 4GB of RAM, increasing memory becomes essential. On a heavily modded server with many users and numerous mods, ample RAM is vital. Generally, most solid CPUs can handle it without major issues.

C
CookiiChan
Junior Member
16
01-30-2016, 11:38 PM
#3
I understand, but which one serves better?
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CookiiChan
01-30-2016, 11:38 PM #3

I understand, but which one serves better?

D
Donix9000
Member
54
02-02-2016, 01:09 AM
#4
playing minecraft demands significant storage space, i've always managed to keep cpu usage low, though i've never run it on my own machine before
D
Donix9000
02-02-2016, 01:09 AM #4

playing minecraft demands significant storage space, i've always managed to keep cpu usage low, though i've never run it on my own machine before

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Charliemc909
Posting Freak
898
02-02-2016, 08:30 AM
#5
You're welcome!
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Charliemc909
02-02-2016, 08:30 AM #5

You're welcome!

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GoldenZap
Member
179
02-02-2016, 02:14 PM
#6
Well... it really comes down to the server size. You could host a modest server on an FX6300 with 4GB of RAM. During gameplay, an i3 is necessary since Java isn't ideal, and you'd need around 6GB of RAM. For high-resolution TPs and ultra-shaders, consider a GTX750Ti or something a bit more powerful like an R9 270.
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GoldenZap
02-02-2016, 02:14 PM #6

Well... it really comes down to the server size. You could host a modest server on an FX6300 with 4GB of RAM. During gameplay, an i3 is necessary since Java isn't ideal, and you'd need around 6GB of RAM. For high-resolution TPs and ultra-shaders, consider a GTX750Ti or something a bit more powerful like an R9 270.

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GoMigs
Senior Member
614
02-02-2016, 02:20 PM
#7
This setup uses a ton of assets—around 3.5 to 4 units—with shaders at 128 to 256x resolution and around 170 to 200 modifiers. Also, Optifine handles the rendering by splitting one core across two, which helps performance.
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GoMigs
02-02-2016, 02:20 PM #7

This setup uses a ton of assets—around 3.5 to 4 units—with shaders at 128 to 256x resolution and around 170 to 200 modifiers. Also, Optifine handles the rendering by splitting one core across two, which helps performance.

S
SworDam
Junior Member
17
02-02-2016, 08:03 PM
#8
It's not possible to make a direct comparison. The CPU handles information, while the RAM keeps it available for use.
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SworDam
02-02-2016, 08:03 PM #8

It's not possible to make a direct comparison. The CPU handles information, while the RAM keeps it available for use.

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Thybalt
Member
158
02-04-2016, 07:51 AM
#9
You might argue for both sides to be open about their needs. Running a server with 512MB RAM can support around five people, but without proper backup, the CPU will slow down and become unresponsive—especially on devices like a Raspberry Pi. On the other hand, a powerful CPU can handle more players, but if you lack sufficient RAM, performance will suffer regardless of hardware strength. The client experience is also affected; many users don’t need 8GB for smooth operation, and increasing memory without reason only worsens memory issues and slows down rendering. In my experience, with Minecraft (1.8) the team improved multi-threading, which helped reduce strain on rendering threads. Ultimately, it comes down to how many players are online, whether you’re using mods, and what you’re doing in-game. For Minecraft, FPS isn’t always a clear indicator since the game behaves differently depending on settings and load.
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Thybalt
02-04-2016, 07:51 AM #9

You might argue for both sides to be open about their needs. Running a server with 512MB RAM can support around five people, but without proper backup, the CPU will slow down and become unresponsive—especially on devices like a Raspberry Pi. On the other hand, a powerful CPU can handle more players, but if you lack sufficient RAM, performance will suffer regardless of hardware strength. The client experience is also affected; many users don’t need 8GB for smooth operation, and increasing memory without reason only worsens memory issues and slows down rendering. In my experience, with Minecraft (1.8) the team improved multi-threading, which helped reduce strain on rendering threads. Ultimately, it comes down to how many players are online, whether you’re using mods, and what you’re doing in-game. For Minecraft, FPS isn’t always a clear indicator since the game behaves differently depending on settings and load.