F5F Stay Refreshed Software PC Gaming Minecraft is operating at 200 frames per second, yet graphics display only 10%, while CPU usage exceeds 70%.

Minecraft is operating at 200 frames per second, yet graphics display only 10%, while CPU usage exceeds 70%.

Minecraft is operating at 200 frames per second, yet graphics display only 10%, while CPU usage exceeds 70%.

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Carsland123
Senior Member
398
03-01-2024, 06:46 AM
#11
When people mention "memory" for a PC, they usually refer to RAM. RAM is essentially memory. Hard drives are storage devices or actual disks. Your system runs on DDR3. If something new and useful is available, it’s likely DDR4 or DDR5. There are some older platforms that still support DDR3, especially the Haswell models, but you’d need a different CPU and motherboard. These parts are outdated now, so they won’t offer much improvement over what you already have. You might be better off accepting your current setup or upgrading at least slightly. Depending on your location, a moderate upgrade could significantly boost performance—perhaps moving from 4/8 to 6/12 cores—or you could opt for a more affordable option.

PCPartPicker Part List
CPU: Intel Core i3-12100F 3.3 GHz Quad-Core Processor
($84.99 @ Amazon)
Motherboard: ASRock B660 Steel Legend ATX LGA1700 Motherboard
($119.99 @ Newegg)
Memory: G.Skill Ripjaws V 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
($37.99 @ Amazon)
Total: $242.97
Prices include shipping, taxes, and discounts when available
Generated by
PCPartPicker
2023-07-24 14:53 EDT-0400
C
Carsland123
03-01-2024, 06:46 AM #11

When people mention "memory" for a PC, they usually refer to RAM. RAM is essentially memory. Hard drives are storage devices or actual disks. Your system runs on DDR3. If something new and useful is available, it’s likely DDR4 or DDR5. There are some older platforms that still support DDR3, especially the Haswell models, but you’d need a different CPU and motherboard. These parts are outdated now, so they won’t offer much improvement over what you already have. You might be better off accepting your current setup or upgrading at least slightly. Depending on your location, a moderate upgrade could significantly boost performance—perhaps moving from 4/8 to 6/12 cores—or you could opt for a more affordable option.

PCPartPicker Part List
CPU: Intel Core i3-12100F 3.3 GHz Quad-Core Processor
($84.99 @ Amazon)
Motherboard: ASRock B660 Steel Legend ATX LGA1700 Motherboard
($119.99 @ Newegg)
Memory: G.Skill Ripjaws V 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
($37.99 @ Amazon)
Total: $242.97
Prices include shipping, taxes, and discounts when available
Generated by
PCPartPicker
2023-07-24 14:53 EDT-0400

V
VebbiHD
Member
209
03-01-2024, 02:28 PM
#12
Are you truly requiring over 100 frames per second in Minecraft? When checking GPU utilization via Task Manager during a DirectX 12 session, the displayed values may not accurately reflect your actual performance.
V
VebbiHD
03-01-2024, 02:28 PM #12

Are you truly requiring over 100 frames per second in Minecraft? When checking GPU utilization via Task Manager during a DirectX 12 session, the displayed values may not accurately reflect your actual performance.

S
sacapatates
Posting Freak
843
03-01-2024, 11:02 PM
#13
Yes, the task manager is useless. Using HWinfo is far more sensible.
S
sacapatates
03-01-2024, 11:02 PM #13

Yes, the task manager is useless. Using HWinfo is far more sensible.

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cowfarmer31
Junior Member
7
03-04-2024, 11:03 AM
#14
If Task Manager was providing wrong data, it's odd that it has persisted for so long. It must obtain its information from somewhere within the operating system, otherwise where else does it receive these values? I recommend checking the link provided: https://devblogs.microsoft.com/directx/g...k-manager/. In any case, it seems to be pulling data from a more advanced layer of the WDDM stack (refer to https://learn.microsoft.com/en-us/wdmm/). While other programs might manage this, Microsoft requires a broader, more adaptable approach. This is important because Task Manager should function as a task manager, not just a hardware monitor. Additionally, when playing DX12 games, Task Manager can display different graphs (see
C
cowfarmer31
03-04-2024, 11:03 AM #14

If Task Manager was providing wrong data, it's odd that it has persisted for so long. It must obtain its information from somewhere within the operating system, otherwise where else does it receive these values? I recommend checking the link provided: https://devblogs.microsoft.com/directx/g...k-manager/. In any case, it seems to be pulling data from a more advanced layer of the WDDM stack (refer to https://learn.microsoft.com/en-us/wdmm/). While other programs might manage this, Microsoft requires a broader, more adaptable approach. This is important because Task Manager should function as a task manager, not just a hardware monitor. Additionally, when playing DX12 games, Task Manager can display different graphs (see

L
Lucianyourgod
Member
134
03-04-2024, 12:36 PM
#15
It's understandable. Microsoft has been handling issues and overlooking problems for many Windows updates over the years. For example, network drives have repeatedly disconnected across almost every version of Windows without fixing it. Still, it might come as a surprise, but it isn't entirely wrong. Task manager often displays different data compared to other monitoring tools. It just works that way—maybe you could ask them why they don’t respond to your inquiries anymore.
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Lucianyourgod
03-04-2024, 12:36 PM #15

It's understandable. Microsoft has been handling issues and overlooking problems for many Windows updates over the years. For example, network drives have repeatedly disconnected across almost every version of Windows without fixing it. Still, it might come as a surprise, but it isn't entirely wrong. Task manager often displays different data compared to other monitoring tools. It just works that way—maybe you could ask them why they don’t respond to your inquiries anymore.

F
FishyTawhm
Junior Member
14
03-05-2024, 12:53 AM
#16
Strange, I've used systems with network attached drives in both corporate and home settings and not once (or at least that I can recall) did the drive simply disconnect.
I'm not saying it doesn't happen, but if it happens as frequently as this is implying, then maybe I found a unicorn configuration.
But everyone still has to get the data from somewhere. How that data is presented may be a contributing factor to confusion, but people need to understand how that data is collected and processed before declaring it bunk.
Then again, people shouldn't really use the data they see anyway (at least in any serious capacity) until they understand how it's collected and processed.
F
FishyTawhm
03-05-2024, 12:53 AM #16

Strange, I've used systems with network attached drives in both corporate and home settings and not once (or at least that I can recall) did the drive simply disconnect.
I'm not saying it doesn't happen, but if it happens as frequently as this is implying, then maybe I found a unicorn configuration.
But everyone still has to get the data from somewhere. How that data is presented may be a contributing factor to confusion, but people need to understand how that data is collected and processed before declaring it bunk.
Then again, people shouldn't really use the data they see anyway (at least in any serious capacity) until they understand how it's collected and processed.

T
tetriad
Member
203
03-17-2024, 08:37 PM
#17
I am playing Cyberpunk at 1440p with top graphics settings and psycho ray tracing:
https://imgur.com/u4VKnfG
The system has 8GB of VRAM and only consumes 1% of the GPU. This happens because Task Manager doesn't properly track GPU usage when using APIs that rely on asynchronous computation and low-level hardware access. As a result, games like Cyberpunk or Red Dead Redemption 2 that use DirectX 12 or Vulkan won't display accurate usage stats. Running a game in DirectX 11 would show the correct performance. This issue also impacts some third-party applications, but MSI Afterburner is one that displays accurate usage. In my setup, the GPU is nearly at full capacity.
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tetriad
03-17-2024, 08:37 PM #17

I am playing Cyberpunk at 1440p with top graphics settings and psycho ray tracing:
https://imgur.com/u4VKnfG
The system has 8GB of VRAM and only consumes 1% of the GPU. This happens because Task Manager doesn't properly track GPU usage when using APIs that rely on asynchronous computation and low-level hardware access. As a result, games like Cyberpunk or Red Dead Redemption 2 that use DirectX 12 or Vulkan won't display accurate usage stats. Running a game in DirectX 11 would show the correct performance. This issue also impacts some third-party applications, but MSI Afterburner is one that displays accurate usage. In my setup, the GPU is nearly at full capacity.

M
Meap01
Junior Member
6
03-24-2024, 02:50 AM
#18
Click the graph header, it may be causing another graph to appear. Refer to the provided link for more details.
M
Meap01
03-24-2024, 02:50 AM #18

Click the graph header, it may be causing another graph to appear. Refer to the provided link for more details.

H
hotdogking2468
Junior Member
15
03-25-2024, 08:45 AM
#19
I aim to provide updates, keeping in mind I'm using Windows 10 since I prefer it over version 11.
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hotdogking2468
03-25-2024, 08:45 AM #19

I aim to provide updates, keeping in mind I'm using Windows 10 since I prefer it over version 11.

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endergirl08
Member
112
03-25-2024, 03:55 PM
#20
Everyone else, even Microsoft, is aware of this issue.
Mapped drives lose connection once idle.
Similarly, the task manager also fails to work properly in many situations.
E
endergirl08
03-25-2024, 03:55 PM #20

Everyone else, even Microsoft, is aware of this issue.
Mapped drives lose connection once idle.
Similarly, the task manager also fails to work properly in many situations.

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