Metro Exodus prices
Metro Exodus prices
Hi all,
Just checking if anyone has looked into the reasons behind the price differences for Metro Exodus. Would you know why it would be $50 in the U.S., €60 in Europe, and possibly other regions? For those who didn’t catch it, the game will be sold only through Epic in its first year post-launch, allowing them to benefit from the 88/12 cut instead of the 70/30 they’d receive via Steam. This explains why they’re choosing Epic, but I’m puzzled as to why they’d limit the price increase only to one market. I’d expect them not to lower the cost in just one area, but it seems odd. Thanks!
Wasn't it always the case that prices in the US were lower because they didn't include VAT? In Europe, the listed prices already account for VAT.
Uncertain about how this applies to games, but the articles clearly stated the price would be reduced in the US while remaining consistent elsewhere. No explanations provided.
Typically it costs around $60 for fresh "AAA" releases in the United States.
It seems like some people who aren't very high-quality tend to favor European options, right? Of course, that's already included in the original pricing of 60 euros for 60 euros. The euro is worth more, which mostly covers the VAT. They reduced the price in dollars because they receive a larger discount on the Epic Games store, but they didn't adjust it in euros or pounds.
It seems to be more about promoting something rather than showing goodwill, don't you think?
They're looking to increase sales with a lower point of entry. Makes sense. I'm not a fan of them using Epic as an exclusive partner, but it's their decision and I don't mind waiting for their game to hit Steam. They likely see this as a chance to feel out exclusivity agreements as a whole; if it doesn't do well for their sales, they won't do it again. Can't really blame them for trying a different business model.
You're awfully salty, when really, it's because the US has
significantly
higher gaming revenue than the EU. Thus, to attract more sales, you focus on your largest market, and offer incentives.
Exactly. Not sure why people think an entity selling an item is there to make
less
money.
Well yes, but why only in the US though. I mean I don't think 4A has aspirations to take over from Santa anytime soon, but if this is a promotion thing then you'd expect them to promote their game on all major markets.
Well sure, but then again they won't lose as much by doing the same in other markets. I wouldn't be surprised if at least some people will decide to not buy the game until there is a sale because they don't like paying €60 for a game that is accompanied by a large, throbbing middle finger. Though this group probably isn't big enough to convince them otherwise. I understand the argument, I just don't get the rationale behind it. No one would have batted an eye if they'd just kept the price everywhere and everyone would've gotten excited if they'd take of €5/$5 everywhere. If media does decide to include this situation in the reviews (which I doubt) I think it'll have a negative impact on the position of Metro, 4A and also Epic in all markets outside of the US.
They probably wouldn't have bought the game unless there was a discount anyway. So it doesn't matter much. It's just 10 out of 100 in currency, which means if someone really wanted to play, that little bit of money wouldn't make a difference.
The reasoning doesn't make sense. Increased income also leads to greater revenue loss from a price reduction. They cancel each other out perfectly. Also, Europe represents a bigger market compared to the US.