Luke's remark emphasizes that ray tracing is an inherent feature, not something to be debated.
Luke's remark emphasizes that ray tracing is an inherent feature, not something to be debated.
I just watched Scrapyard Wars S9E3 and Luke mentioned that ray tracing should be fine today. Even with my setup above mid-range, I’m not sure if the issue lies with the game or my hardware. With all settings at maximum, I get stable 120+ fps up to over 200 depending on the map. When I turn on ray tracing, performance drops significantly—sometimes only around 40fps, and even then I hit a warning about exceeding 12GB VRAM. So it seems like the game isn’t fully utilizing ray tracing capabilities, or my graphics card is still struggling. Overall, I find the visual quality compromised too much for the performance loss. I’m also unsure if other games support ray tracing well. I tried Portal 2, but the experience was similar: high frame rates with ray tracing disabled, and some strange lighting issues. In short, RT isn’t delivering enough value compared to what I get.
Ray tracing relies heavily on the specific setup and your system capabilities. A 7700XT isn't ideal for this effect, and AMD GPUs lag behind NVIDIA in performance. Most games likely won't justify the effort.
He understood the joke was on him. With such a costly card offering solid ray tracing, it made sense to push back and emphasize its importance.
He wasn't taking anything seriously when he claimed his view was completely different. He’d prefer FPS over RT, particularly given the performance cost it adds without much noticeable impact on gameplay. In the Scrapyard Wars scenario, the CPU they chose (R7 1700) creates a significant bottleneck for today’s games. They’ll need to use any possible benchmark that fully utilizes their GPU, pushing graphical quality and resolution to their limits. RT does impose a substantial CPU cost in certain titles as well, so I’m curious about its outcome for them. Zen1 was notably poor at high refresh rates and generally lagged behind Haswell. Even Zen2 has had trouble maintaining steady 60FPS in some modern games, making it a noticeable upgrade over Zen1. I believe Luke likely overrated the R7 1700’s potential, which could become a major vulnerability for them. However, since Linus arrived too late, there might still be an opportunity for Luke to win.
Upgrade and purchase an NVIDIA GPU to ensure your computer performs well.
I mean when consumer hardware needs to mimic everything in games and cheat codes to maintain stable FPS, it’s like building modern gaming on a solid foundation while constantly adjusting. Regarding the GPU and CPU, there’s code running at over 50 years old and another around 35 years, depending on the specific model.
The feature works well but isn't consistently supported or fully functional. Consider using an OLED monitor for a better visual experience.
Well, besides seriousness or humor, I'm trying to figure it out: Is the issue with my GPU, the game, or both? I'm not sure and hope the community can assist. Requesting lab access isn't an option, especially since the necessary equipment might still be available after the sale. Maybe someone could test Hitman3 with an NVIDIA RTX card to see if it performs better. Also, I'm curious about the VRAM usage—on 1080p at maximum settings I use around 4GB, but lowering everything and enabling RT pushes it to nearly 12GB. The game warns me to reduce settings, which I can't do since I'm already at the lowest. Could this extra VRAM be the problem, making my card the bottleneck? But why does Portal2:RT behave poorly even though the standard version works fine on weaker hardware? Any advice or help would be greatly appreciated.
Typically the GPU plays the biggest role. AMD graphics cards tend to struggle more with ray tracing than Nvidia ones. You can't easily fix this now. It's normal for ray tracing to reduce performance by about half to three-quarters, depending on how the game handles it. Cyberpunk RT overdrive (which uses Path Tracing) can drop your rasterized frames by 80-90%. Even with maximum raster settings, DLSS quality, 4K output, and my 3080 only managed around 70 FPS. Turning on Path Tracing without adjusting other settings brought it below 10 FPS. Regular ray tracing was nearly impossible due to VRAM limits and frequent stutters. To get good ray tracing benefits you need a top-tier GPU first, then use DLSS or FSR upscaling, possibly with Frame Generation to reach 60+ FPS. For reference, ray tracing at 4K usually needs a 4080 or higher card. If you really want ray tracing, at least 16GB of VRAM is essential.