F5F Stay Refreshed Software PC Gaming Lower res in distance? Yes.

Lower res in distance? Yes.

Lower res in distance? Yes.

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Ward12
Posting Freak
895
05-04-2023, 04:45 AM
#1
It's common for games to display lower resolution at a distance. Closer objects appear sharp, while distant ones look softer and more hazy. This behavior is typical across platforms, including your 1440p setup. The difference in quality between 4K and 1440p on your monitor is normal.
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Ward12
05-04-2023, 04:45 AM #1

It's common for games to display lower resolution at a distance. Closer objects appear sharp, while distant ones look softer and more hazy. This behavior is typical across platforms, including your 1440p setup. The difference in quality between 4K and 1440p on your monitor is normal.

N
Narava
Member
70
05-11-2023, 06:23 PM
#2
N
Narava
05-11-2023, 06:23 PM #2

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nameehasan
Member
231
05-18-2023, 07:16 PM
#3
Thanks! Your prompt was helpful.
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nameehasan
05-18-2023, 07:16 PM #3

Thanks! Your prompt was helpful.

B
Bazooker
Member
72
05-24-2023, 05:31 PM
#4
Very standard approach. Maintains VRAM efficiency by avoiding large resolution textures for visible elements
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Bazooker
05-24-2023, 05:31 PM #4

Very standard approach. Maintains VRAM efficiency by avoiding large resolution textures for visible elements

A
alexagas
Member
210
05-25-2023, 11:37 AM
#5
It was also very helpful. Thanks to both of you for your responses.
A
alexagas
05-25-2023, 11:37 AM #5

It was also very helpful. Thanks to both of you for your responses.

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HomieHoldThisL
Junior Member
23
06-07-2023, 02:29 PM
#6
Besides the usual discussions, games usually have two main settings: Draw Distance, which controls visibility—lower values hide objects farther away. In older or lower-quality titles this can cause things to appear suddenly ("pop-in"). In newer games it’s managed with "fog," making distant items fade in and out as you move. Level of Detail refers to the quality details like texture resolution, polygon count, anti-aliasing, and animations for objects that are far away.
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HomieHoldThisL
06-07-2023, 02:29 PM #6

Besides the usual discussions, games usually have two main settings: Draw Distance, which controls visibility—lower values hide objects farther away. In older or lower-quality titles this can cause things to appear suddenly ("pop-in"). In newer games it’s managed with "fog," making distant items fade in and out as you move. Level of Detail refers to the quality details like texture resolution, polygon count, anti-aliasing, and animations for objects that are far away.

T
trolligame
Junior Member
12
06-07-2023, 07:15 PM
#7
Yes, it is.
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trolligame
06-07-2023, 07:15 PM #7

Yes, it is.