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Low latency setting for software-based games

Low latency setting for software-based games

J
JRiley
Member
114
08-12-2018, 09:28 PM
#1
Hi everyone, is it beneficial to enable ultra low latency mode in games such as Dark Souls 3 and Sekiro? Since the game runs at 60 FPS, will this extra frame help with reactions? Also, what about adjusting the monitor settings like ULMB? I wonder if clearer motion could improve performance similar to Gsync. My system has a 2080, an 8700k 5GHz, and a 1440p 144Hz G-Sync/ULMB monitor. Hopefully it’s not too much trouble.
J
JRiley
08-12-2018, 09:28 PM #1

Hi everyone, is it beneficial to enable ultra low latency mode in games such as Dark Souls 3 and Sekiro? Since the game runs at 60 FPS, will this extra frame help with reactions? Also, what about adjusting the monitor settings like ULMB? I wonder if clearer motion could improve performance similar to Gsync. My system has a 2080, an 8700k 5GHz, and a 1440p 144Hz G-Sync/ULMB monitor. Hopefully it’s not too much trouble.

G
Gremlin07
Junior Member
10
08-12-2018, 11:10 PM
#2
Not worthwhile with a 144hz display. Under 90 would offer some advantage, though increasing FPS by double seems a more effective fix.
G
Gremlin07
08-12-2018, 11:10 PM #2

Not worthwhile with a 144hz display. Under 90 would offer some advantage, though increasing FPS by double seems a more effective fix.

K
kungfutyla
Posting Freak
780
08-15-2018, 01:56 PM
#3
Sure, but these games are capped at 60 frames per second.
K
kungfutyla
08-15-2018, 01:56 PM #3

Sure, but these games are capped at 60 frames per second.

C
CrazyBessyCat
Posting Freak
912
08-15-2018, 02:55 PM
#4
Low-latency settings in monitors and TVs skip the frame interpolation and rescaling processes, meaning they function only when the game is running at its original specifications and isn’t being adjusted by the monitor or graphics card. If a game includes a dedicated "low latency" option, it’s likely built to support this feature and reduce input lag. This would mainly benefit offline play or emulators for older consoles. Running at 144hz could actually worsen performance if the game is set for 60hz, because it tries to maintain 2.4 frames per real frame. When a game assumes 60fps calculations but you’re at 144hz, it might delay every third frame, leading to noticeable lag.
C
CrazyBessyCat
08-15-2018, 02:55 PM #4

Low-latency settings in monitors and TVs skip the frame interpolation and rescaling processes, meaning they function only when the game is running at its original specifications and isn’t being adjusted by the monitor or graphics card. If a game includes a dedicated "low latency" option, it’s likely built to support this feature and reduce input lag. This would mainly benefit offline play or emulators for older consoles. Running at 144hz could actually worsen performance if the game is set for 60hz, because it tries to maintain 2.4 frames per real frame. When a game assumes 60fps calculations but you’re at 144hz, it might delay every third frame, leading to noticeable lag.