F5F Stay Refreshed Software PC Gaming Low frame rate rendering issues

Low frame rate rendering issues

Low frame rate rendering issues

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GalaticShadow
Member
64
05-09-2016, 03:55 PM
#1
Your setup seems solid, but the performance drop between 350 and 600 players suggests potential bottlenecks. Check RAM stability, ensure your GPU drivers are up to date, verify CPU utilization isn’t high under load, and consider optimizing settings or reducing server load. If the issue persists, it might be hardware limitations or network congestion affecting frame rates.
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GalaticShadow
05-09-2016, 03:55 PM #1

Your setup seems solid, but the performance drop between 350 and 600 players suggests potential bottlenecks. Check RAM stability, ensure your GPU drivers are up to date, verify CPU utilization isn’t high under load, and consider optimizing settings or reducing server load. If the issue persists, it might be hardware limitations or network congestion affecting frame rates.

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Thinredline21
Junior Member
41
05-26-2016, 09:29 PM
#2
Outpost occasionally leads to frame drops, which I've experienced myself. It seems like a redesign might be necessary.
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Thinredline21
05-26-2016, 09:29 PM #2

Outpost occasionally leads to frame drops, which I've experienced myself. It seems like a redesign might be necessary.

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Woely
Member
108
05-26-2016, 10:36 PM
#3
Rust often falls short of expected hardware performance, especially in games. It tends to run with very few threads—often relying on a single-core setup—or struggles to distribute rendering tasks across multiple cores, leading to subpar speed even on fast GPUs or CPUs. Creating numerous threads for Rust FPS isn't effective because it can't handle the workload efficiently.
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Woely
05-26-2016, 10:36 PM #3

Rust often falls short of expected hardware performance, especially in games. It tends to run with very few threads—often relying on a single-core setup—or struggles to distribute rendering tasks across multiple cores, leading to subpar speed even on fast GPUs or CPUs. Creating numerous threads for Rust FPS isn't effective because it can't handle the workload efficiently.

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Silvinha10
Senior Member
694
05-27-2016, 01:23 AM
#4
Ugh, it hurts, but thanks for the support.
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Silvinha10
05-27-2016, 01:23 AM #4

Ugh, it hurts, but thanks for the support.