F5F Stay Refreshed Software PC Gaming Low frame rate on AC3 playback

Low frame rate on AC3 playback

Low frame rate on AC3 playback

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S
Siyar
Junior Member
48
10-24-2016, 02:49 AM
#11
A reliable method involves displaying all cores while tracking how each one is utilized. If any core operates at full capacity, it indicates a potential bottleneck affecting your GPU performance.
S
Siyar
10-24-2016, 02:49 AM #11

A reliable method involves displaying all cores while tracking how each one is utilized. If any core operates at full capacity, it indicates a potential bottleneck affecting your GPU performance.

H
HellaDapper
Member
225
10-29-2016, 10:56 PM
#12
I understand this.
H
HellaDapper
10-29-2016, 10:56 PM #12

I understand this.

M
MrVulcanator
Junior Member
17
10-30-2016, 03:11 PM
#13
Yes, I know the CPU is limiting the performance of the GPU.
M
MrVulcanator
10-30-2016, 03:11 PM #13

Yes, I know the CPU is limiting the performance of the GPU.

R
RastaNation
Junior Member
23
11-01-2016, 03:22 PM
#14
Earlier discussions pointed to an optimization problem rather than a bottleneck. I increased the GPU temperature in afterburner back to stock 81°C, which was previously at 70°C. Performance is between 35-45 FPS (ranging about 10 fps due to significant variation), especially in Boston, and it climbs to 60-70 FPS in quieter sections with less AI activity. I monitored the setup using Riva Tuner and played for 15 minutes while HWinfo collected statistics. The puzzling part is that someone with a similar CPU architecture achieves better performance—using an aftermarket 4GB card versus my 2GB reference. This suggests the issue may stem from insufficient video memory and how the Anvil engine handles multi-core CPUs.
R
RastaNation
11-01-2016, 03:22 PM #14

Earlier discussions pointed to an optimization problem rather than a bottleneck. I increased the GPU temperature in afterburner back to stock 81°C, which was previously at 70°C. Performance is between 35-45 FPS (ranging about 10 fps due to significant variation), especially in Boston, and it climbs to 60-70 FPS in quieter sections with less AI activity. I monitored the setup using Riva Tuner and played for 15 minutes while HWinfo collected statistics. The puzzling part is that someone with a similar CPU architecture achieves better performance—using an aftermarket 4GB card versus my 2GB reference. This suggests the issue may stem from insufficient video memory and how the Anvil engine handles multi-core CPUs.

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