F5F Stay Refreshed Software PC Gaming Low FPS effects for CS:GO FX 9590

Low FPS effects for CS:GO FX 9590

Low FPS effects for CS:GO FX 9590

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Kocunx
Junior Member
39
09-08-2025, 05:26 PM
#11
2500k + R9 290 180-300FPS 5930K + 980 SLi off 250-300FPS 2500K + GTX 480 150-250 FPS Core 2 duo T6600 + 4570M 512 DDR2 15-45FPS Phenom II x4 B55 4.2ghz + 7770 115-160FPS
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Kocunx
09-08-2025, 05:26 PM #11

2500k + R9 290 180-300FPS 5930K + 980 SLi off 250-300FPS 2500K + GTX 480 150-250 FPS Core 2 duo T6600 + 4570M 512 DDR2 15-45FPS Phenom II x4 B55 4.2ghz + 7770 115-160FPS

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MrRyktor
Member
54
09-09-2025, 12:40 AM
#12
It doesn't necessarily mean you're seeing more than the server. The 65+ fps can simply reflect your own performance or equipment, not an actual increase in gameplay. In competitive settings, this can be a drawback.
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MrRyktor
09-09-2025, 12:40 AM #12

It doesn't necessarily mean you're seeing more than the server. The 65+ fps can simply reflect your own performance or equipment, not an actual increase in gameplay. In competitive settings, this can be a drawback.

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Unicornies
Junior Member
7
09-09-2025, 01:46 AM
#13
It updates at a rate of 64 ticks per second.
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Unicornies
09-09-2025, 01:46 AM #13

It updates at a rate of 64 ticks per second.

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xDread_Lordx
Junior Member
15
09-09-2025, 02:49 AM
#14
Yes, the tickrate is not equal to the frame rate.
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xDread_Lordx
09-09-2025, 02:49 AM #14

Yes, the tickrate is not equal to the frame rate.

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pillowbanana
Member
63
09-11-2025, 02:14 AM
#15
The tickrate indicates how frequently the server refreshes itself each second The FPS shows the number of frames displayed per second Generally, a 144 Hz screen can run at 5000 FPS and still appear as one second of detail each second.
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pillowbanana
09-11-2025, 02:14 AM #15

The tickrate indicates how frequently the server refreshes itself each second The FPS shows the number of frames displayed per second Generally, a 144 Hz screen can run at 5000 FPS and still appear as one second of detail each second.

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Snake02pro
Junior Member
11
09-18-2025, 02:38 AM
#16
CS:GO works well with high-refresh-rate displays. Most players achieve over 150fps on solid graphics cards. I’m using Insurgency on my upstairs backup machine—a Q6600 with 3.3ghz and an 8800GT equipped with 8GB RAM.
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Snake02pro
09-18-2025, 02:38 AM #16

CS:GO works well with high-refresh-rate displays. Most players achieve over 150fps on solid graphics cards. I’m using Insurgency on my upstairs backup machine—a Q6600 with 3.3ghz and an 8800GT equipped with 8GB RAM.

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AK_Sanda
Member
106
09-26-2025, 03:08 PM
#17
But you're right to question what the system actually displays. Let's assume a character X moves steadily across the screen each tick. (1 second) X = position per tick/frame. (5 frames per second) X ? X ? X ? X ? X <-tickrate: 5 XXXXXXXXXXXX <-fps: 12 What happens if I fire at him? The game will report a miss, yet it'll seem like my shot was accurate. Maybe at 64 ticks the updates are too fast to notice anything unusual, but higher rates reduce server errors which is why tournaments use 128 tick servers. This doesn't seem to apply to BF4, where the tickrate is 30. That's why many people are upset. At 30 frames per second it's clear some bullets aren't logged properly. But it's still acceptable. Think about the original 10 Hz rate BF4 had, and the one still present in BF3.
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AK_Sanda
09-26-2025, 03:08 PM #17

But you're right to question what the system actually displays. Let's assume a character X moves steadily across the screen each tick. (1 second) X = position per tick/frame. (5 frames per second) X ? X ? X ? X ? X <-tickrate: 5 XXXXXXXXXXXX <-fps: 12 What happens if I fire at him? The game will report a miss, yet it'll seem like my shot was accurate. Maybe at 64 ticks the updates are too fast to notice anything unusual, but higher rates reduce server errors which is why tournaments use 128 tick servers. This doesn't seem to apply to BF4, where the tickrate is 30. That's why many people are upset. At 30 frames per second it's clear some bullets aren't logged properly. But it's still acceptable. Think about the original 10 Hz rate BF4 had, and the one still present in BF3.

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styrmer
Junior Member
20
09-29-2025, 04:33 PM
#18
I purchased it since it was discounted and I already had an AMD motherboard.
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styrmer
09-29-2025, 04:33 PM #18

I purchased it since it was discounted and I already had an AMD motherboard.

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Prime3656
Member
158
10-07-2025, 05:48 PM
#19
According to what I understand, the game predicts events between two ticks, which explains why you sometimes see characters jumping or flying in online games. The server receives data from your PC each tick, displays what will happen, and then updates based on your actions and the other player's. This process happens very fast—around 60 Hz—so most players won’t notice it. Even in competitive games, players train hard and would likely feel the difference.
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Prime3656
10-07-2025, 05:48 PM #19

According to what I understand, the game predicts events between two ticks, which explains why you sometimes see characters jumping or flying in online games. The server receives data from your PC each tick, displays what will happen, and then updates based on your actions and the other player's. This process happens very fast—around 60 Hz—so most players won’t notice it. Even in competitive games, players train hard and would likely feel the difference.

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DRGNdragsYT
Senior Member
723
10-09-2025, 03:28 AM
#20
We refer to it as Low-fps in CS:GO when the frame rate is under 100. The 4960k was released nine months after the 9590.
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DRGNdragsYT
10-09-2025, 03:28 AM #20

We refer to it as Low-fps in CS:GO when the frame rate is under 100. The 4960k was released nine months after the 9590.

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