Lossless scaling works well indeed!
Lossless scaling works well indeed!
I used Lossless Scaling and I have to admit—it's probably one of the few tools that actually delivers on its promises, works well, and does so affordably. I'm running a 6700K stock and a 1070 non-Ti, and at 1080p it significantly improves Oblivion RE from 30 to 60 FPS at high settings. "Hurr, it's fake frames" sounds like a problem, but we're dealing with it. It seemed too good to be true, but here we are. Is it perfect? No. Is it great? Absolutely. It's priced like a cup of coffee, often on sale, and it might push your GPU upgrade timeline a few months or more. Definitely a win.
Frame generation isn't really a big deal unless you're paying a lot for it. Running it on any computer is only useful if you have a specific need.
It's interesting if it suits your needs in a specific game, but I found it problematic with MH Wilds—it didn't function properly at all. The performance was poor, and the frames were worse than with FSR during the brief periods it seemed to work. I'd give it a 0/10, honestly, since it feels completely unplayable to me.
Checked Lossless Scaling but found it required some manual adjustments and came with many conditions, so it wasn't suitable. Currently using NV FG in Infinity Nikki, which performed smoothly without any latency issues or visual problems. Tried it on HL2 RTX demo though—it sometimes affected the UI, but since it's a mod that didn't support it, it still functioned. MH Wilds benchmark works well with or without FG, but that game isn't something I prioritize playing.
Same thoughts as @WereCat, I focus mainly on FG being used for boosting performance in marketing. 5070ti, solid performance. ... definitely... with a lot of ghosting, blurring, and input lag. Also when it suggests it’s a flawless feature while hiding many issues. I used lossless scaling for FF7Rebirth because the game doesn’t offer FG even though DLSS is available now. The optimal setting seems to be around 2x. Personally, it works best if you already have high FPS and just use it to hit your desired frame rate or minimize the drop effect. One observation I made (without deep testing) is that textures sometimes show minor defects when switching to photo mode.
I personally use it to enable 60fps in games that run at lower framerates, especially when simulating higher performance. Why do some titles still stick to 60fps on PC? (Thanks, Genshin Impact and Elden Ring!) I also hope it works on Linux.
The issue lies in developers often relying on frame generation instead of proper optimization. This isn't a universal practice across all studios, but efficiency matters—saving time allows more focus on microtransactions and AI-assisted content. By generating frames, developers can maintain 60 FPS without manually adjusting for variable framerates, simplifying calculations and reducing development time.