Loss of packets happens exclusively during gameplay.
Loss of packets happens exclusively during gameplay.
It's unclear why this occurs, but it's been happening more often lately. I rely on Ethernet, and only during gaming does it increase unpredictably while my ping remains stable.
A lot of games use UDP as their protocol for sending data rather than TCP. This is because UDP allows for fast, one-way communication without needing to get a reply from the other computer. The downside is that packets aren't really checked for integrity after they leave your computer, so they can get lost way more easily than with TCP. Is this causing any problems in your games, or just something you noticed?
You're unsure if the games changed recently, and it's only been a short time. Since you're not familiar with Wi-Fi or networking, it might be confusing. No worries—feel free to ask for clarification!