F5F Stay Refreshed Software PC Gaming Loot boxes and World of Warships greed intertwine in a digital landscape.

Loot boxes and World of Warships greed intertwine in a digital landscape.

Loot boxes and World of Warships greed intertwine in a digital landscape.

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GoMigs
Senior Member
614
03-13-2016, 01:42 AM
#1
It appears the developers of these free-to-play titles have shifted their tactics, leaning more heavily into loot boxes. Players noticed this with the recent addition of USS Missouri WWII battleship content, which originally appeared as a DLC in 2016 but was later removed in 2018 for balance reasons before being reintroduced in 2021 through loot box mechanics. This move has frustrated some dedicated fans who feel they were misled if they purchased it expecting a permanent addition. The situation raises concerns about whether a free-to-play game should prioritize profits over customer satisfaction. If you understand the time it takes to earn rewards, those could be removed and resold later. Another challenge was dealing with DMCA issues stemming from negative reviews that exposed their monetization practices, such as buying ammunition with real money that gives an unfair advantage. This discussion was covered by Kotaku and Jim Sterling: https://www.youtube.com/watch?v=MJUssxiQzCY https://kotaku.com/world-of-warships-pla...1847506495
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GoMigs
03-13-2016, 01:42 AM #1

It appears the developers of these free-to-play titles have shifted their tactics, leaning more heavily into loot boxes. Players noticed this with the recent addition of USS Missouri WWII battleship content, which originally appeared as a DLC in 2016 but was later removed in 2018 for balance reasons before being reintroduced in 2021 through loot box mechanics. This move has frustrated some dedicated fans who feel they were misled if they purchased it expecting a permanent addition. The situation raises concerns about whether a free-to-play game should prioritize profits over customer satisfaction. If you understand the time it takes to earn rewards, those could be removed and resold later. Another challenge was dealing with DMCA issues stemming from negative reviews that exposed their monetization practices, such as buying ammunition with real money that gives an unfair advantage. This discussion was covered by Kotaku and Jim Sterling: https://www.youtube.com/watch?v=MJUssxiQzCY https://kotaku.com/world-of-warships-pla...1847506495

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AapenStaartje
Member
164
03-15-2016, 03:06 PM
#2
I ceased playing War Thunder due to comparable reasons...
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AapenStaartje
03-15-2016, 03:06 PM #2

I ceased playing War Thunder due to comparable reasons...

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Silberflug
Member
203
03-15-2016, 05:56 PM
#3
The situation had already been discussed before: many community members left due to the company's questionable lootbox and monetization tactics. One well-known contributor, LittleWhiteMouse, was pushed out after a major misunderstanding where different teams failed to collaborate properly. The decision to ban a Russian developer named Tury was made because he criticized the team for not playing their own games, and he used a promo code called "FKUTURY." Those who doubted the direction felt foolish. It was noted that when World of Warships launched, fans expected a fresh approach, but most only cared about familiar faces like WG and Gaijin. These groups understand they have loyal players who stay because they enjoy the content, and their goal is to maximize profits while sometimes harming others through unfair practices and stagnant gameplay.
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Silberflug
03-15-2016, 05:56 PM #3

The situation had already been discussed before: many community members left due to the company's questionable lootbox and monetization tactics. One well-known contributor, LittleWhiteMouse, was pushed out after a major misunderstanding where different teams failed to collaborate properly. The decision to ban a Russian developer named Tury was made because he criticized the team for not playing their own games, and he used a promo code called "FKUTURY." Those who doubted the direction felt foolish. It was noted that when World of Warships launched, fans expected a fresh approach, but most only cared about familiar faces like WG and Gaijin. These groups understand they have loyal players who stay because they enjoy the content, and their goal is to maximize profits while sometimes harming others through unfair practices and stagnant gameplay.

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DaLuZshow
Member
200
03-15-2016, 07:41 PM
#4
Additional events prior to this have left much of the community feeling frustrated... They cut off connections with Flamu, likely the most popular streamer/YouTuber a few months back. The official explanation cited his toxic behavior toward players who performed poorly in his videos, but it was clear he had always acted that way. It seemed the real issue was WG’s irritation over constant criticism about the game's aircraft carrier reworks. (In the game, carriers are generally disliked by most players except those who see them as a negative for others.) Carriers were only added recently due to balance concerns, and I think they’ll be included in competitive mode soon. Aircraft carriers have likely been introduced to competitive play, which was already seen as a major setback for serious competition because of these issues. WG has claimed for years he wouldn’t include submarines, but over the past year they’ve added them despite all the resulting problems. I think they’re also planning to add more carrier-like ships in ranked play. Carriers have probably been included in competitive or upcoming modes, a move that many viewed as the end of meaningful competition because of the balance challenges. WG has essentially run out of real historical vessels to feature, or even designs that were never completed, and instead keeps releasing mostly fictional ships just to drive sales and grinding, without much focus on refining the core experience. As a Russian developer, they’ve added numerous fantasy Russian ships that are often overpowered before any serious development work is done on historically accurate naval nations like Britain. Furthermore, to encourage players to invest in these new ships, they keep using artificial tactics to differentiate them from existing ones, which only worsens the imbalance and pushes older ships further out of relevance.
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DaLuZshow
03-15-2016, 07:41 PM #4

Additional events prior to this have left much of the community feeling frustrated... They cut off connections with Flamu, likely the most popular streamer/YouTuber a few months back. The official explanation cited his toxic behavior toward players who performed poorly in his videos, but it was clear he had always acted that way. It seemed the real issue was WG’s irritation over constant criticism about the game's aircraft carrier reworks. (In the game, carriers are generally disliked by most players except those who see them as a negative for others.) Carriers were only added recently due to balance concerns, and I think they’ll be included in competitive mode soon. Aircraft carriers have likely been introduced to competitive play, which was already seen as a major setback for serious competition because of these issues. WG has claimed for years he wouldn’t include submarines, but over the past year they’ve added them despite all the resulting problems. I think they’re also planning to add more carrier-like ships in ranked play. Carriers have probably been included in competitive or upcoming modes, a move that many viewed as the end of meaningful competition because of the balance challenges. WG has essentially run out of real historical vessels to feature, or even designs that were never completed, and instead keeps releasing mostly fictional ships just to drive sales and grinding, without much focus on refining the core experience. As a Russian developer, they’ve added numerous fantasy Russian ships that are often overpowered before any serious development work is done on historically accurate naval nations like Britain. Furthermore, to encourage players to invest in these new ships, they keep using artificial tactics to differentiate them from existing ones, which only worsens the imbalance and pushes older ships further out of relevance.

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SavageCabbage3
Junior Member
5
03-17-2016, 08:03 PM
#5
It's a free-to-play game that anyone can theoretically enjoy indefinitely without cost. What methods would you suggest for funding servers, paying staff, and maintaining content updates and balance? The situation changes if a game makes it necessary to pay to play realistically—such as in some mobile games with health regeneration features. I don't think this is the standard approach in World of Warships. In the end, you shouldn't feel pressured to play or purchase loot boxes.
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SavageCabbage3
03-17-2016, 08:03 PM #5

It's a free-to-play game that anyone can theoretically enjoy indefinitely without cost. What methods would you suggest for funding servers, paying staff, and maintaining content updates and balance? The situation changes if a game makes it necessary to pay to play realistically—such as in some mobile games with health regeneration features. I don't think this is the standard approach in World of Warships. In the end, you shouldn't feel pressured to play or purchase loot boxes.

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Amicaty
Member
140
03-18-2016, 05:59 PM
#6
wasn't opposed to microtransactions, only the overall questionable use of them. The main problems are the lack of real rewards and repetitive grinding, especially when people expect something and don’t get it. This relates to the idea that you shouldn’t feel pressured to play, though there are many tactics to push players into unhealthy patterns, like in FIFA or shooter games. When lootboxes cause more damage than benefit to both the game and its users, it reflects a focus on constantly adding content. These seasons and loot systems can bring significant gains or losses. (skipped the video commentary)
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Amicaty
03-18-2016, 05:59 PM #6

wasn't opposed to microtransactions, only the overall questionable use of them. The main problems are the lack of real rewards and repetitive grinding, especially when people expect something and don’t get it. This relates to the idea that you shouldn’t feel pressured to play, though there are many tactics to push players into unhealthy patterns, like in FIFA or shooter games. When lootboxes cause more damage than benefit to both the game and its users, it reflects a focus on constantly adding content. These seasons and loot systems can bring significant gains or losses. (skipped the video commentary)

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LuLi1004
Junior Member
42
03-18-2016, 07:26 PM
#7
I don’t care much about Jim Sterling’s take. I share your view on a general level, though I won’t argue against loot boxes outright. I just think it’s not mandatory for anyone to play, and those who do can quit whenever they want.
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LuLi1004
03-18-2016, 07:26 PM #7

I don’t care much about Jim Sterling’s take. I share your view on a general level, though I won’t argue against loot boxes outright. I just think it’s not mandatory for anyone to play, and those who do can quit whenever they want.

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randomdude9o9
Junior Member
33
03-21-2016, 04:01 PM
#8
There are many points of view to reconcile, especially recently. Some of his videos offer valuable perspectives, such as this one and the examples he shares about gaming markets exploiting people for profit through different methods. Similarly, casinos aim to take advantage of those who just want to try their content, though they do have age restrictions. The idea of social engineering and future matchmaking experiments is discussed in "Activision Patents Matchmaking That Encourages Players To Buy Microtransactions." Generally, no one forces a game to require updates or new content unless it addresses issues from previous versions that aren't well balanced or buggy. Edited August 25, 2021 by Quackers101
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randomdude9o9
03-21-2016, 04:01 PM #8

There are many points of view to reconcile, especially recently. Some of his videos offer valuable perspectives, such as this one and the examples he shares about gaming markets exploiting people for profit through different methods. Similarly, casinos aim to take advantage of those who just want to try their content, though they do have age restrictions. The idea of social engineering and future matchmaking experiments is discussed in "Activision Patents Matchmaking That Encourages Players To Buy Microtransactions." Generally, no one forces a game to require updates or new content unless it addresses issues from previous versions that aren't well balanced or buggy. Edited August 25, 2021 by Quackers101