Looking for battlefield tips in 3/4 multiplayer? Interested, especially on PC?
Looking for battlefield tips in 3/4 multiplayer? Interested, especially on PC?
It's beneficial to keep a few medics in the team; revives play a crucial role.
Since beginning CS:GO, I've significantly improved in BF4 on PC. It enhanced my aiming, movement, and overall skill. CS:GO offers a lot of advantages in terms of precision and tactics. You need to focus a lot, and teamwork is essential. What I mentioned earlier is that since I started CS:GO, I've become much better at BF4. The main challenge in BF4 is finding a reliable Rush 48 server;-; I believe the reason CS:GO has such popularity is because it's a highly skilled game with a high skill ceiling—even top pros haven't reached it. Compared to some other games, where my performance might be around 40/12, BF4 still allows me to play at ~25/15. However, BF4 still has bugs and hit issues. Why do you think CS:GO dominates as the leading FPS e-sport?
These games don't reflect real life much. BF4 turns things up and makes them enjoyable, while CS:GO has tough competitors but most players aren't very skilled. The biggest reason it's the top e-Sport is the money involved. I bet if people were willing to pay huge sums for BF4, it would be just as popular.
It seems this game is heavily focused on competitive play, and DICE doesn’t seem concerned with ESL’s opinions. Some leagues even had to restrict the Famas due to performance issues in low frame rates (though it might still work on older servers).
Teamplay versus solo play can significantly impact the game, especially in BF. In CS:GO there’s minimal direct player interaction, but I’ve never seen medkits or ammo boxes there. Strategizing is more about planning and positioning, which CS offers better due to its structured maps and fewer random obstacles.
What drives an E-Sport's appeal is entertainment value, not financial gain. It's the enjoyment of watching the action. Why do you believe League of Legends enjoys widespread popularity? It offers a thrilling experience. The game needs strong competition, clear rules, and engaging gameplay to succeed. Watching a match in BF4 isn't particularly captivating because of restrictions on items, limited team sizes, and expansive maps. BF4 struggles to maintain high competitiveness due to its relatively low skill ceiling and ongoing technical issues. Progress is being made, but once it reaches a level where it rivals newer titles, audiences may shift their attention elsewhere. The game isn't inherently designed for competitive play, as teamwork is encouraged but not mandatory. While anyone can improve at Battlefield, becoming a top player typically requires years of dedication. This isn’t an E-Sports focused title; DICE continuously updates the game, yet it doesn’t prioritize competitive intensity. They mainly introduce new features, which are generally positive. Team coordination matters—poorly organized teams often lose completely. Spreading out across the map is standard practice to maximize coverage, similar to professional BF games where players cover more ground. BF4 leans toward casual play thanks to mechanics like the Medkit and Ammo Box. In CS:GO, health is fixed; taking damage means losing it permanently. Wasting ammo is a player’s responsibility, as supplies are limited. Swapping weapons is common, but retaining your current gear usually isn’t worth it.
I'm not claiming BF4 is an e-sport. What I mean is that heavy marketing, player engagement, and promotion have turned these games into e-sports. Many people enjoy it because of the hype and investment, not just the gameplay itself.
I completely disagree with the "only addin content" point. Have you noticed their handling of the hitreg tickrate in recent updates? Yes, they're adding maps now, but only because they addressed several major problems the game faced after launch. We used to have a 10Hz tickrate! Later they implemented a fixed 30Hz, which was then adjusted to be variable. DICE really improved by fixing issues that weren't resolved earlier. Finally, it's taken a lot of time since then.