List of absent capabilities revealed in the decommissioned No Mans Sky Reddit thread.
List of absent capabilities revealed in the decommissioned No Mans Sky Reddit thread.
Reddit user MeetWayneKerr compiled an extensive list of promises made by Sean Murrey and demonstrated in trailers and demos that weren't included in the final game. The extent to which content was removed is unclear, but it's recommended to review this list before purchasing No Mans Sky. The original content has been deleted from Reddit without explanation. This post was archived but left unchanged.
It looks like his account was compromised or removed because of frustration over sharing the full truth to the fanbase. Here’s a version of the original text rephrased:
One of these scenarios unfolded:
A) Sean misrepresented everything to boost interest (unlikely).
B) Their goals surpassed their abilities, preventing completion and keeping it in development.
C) The team was forced to release quickly because of size constraints, or Sony pushed for a faster launch.
Regardless of the cause, he should have stayed focused. We might need another Molyneux if this continues!
A) It’s possible he might have lied; many creators exaggerate for excitement. NMS isn’t limited by that. The Division generated buzz, Rainbow Six Siege, COD, BF4 were popular, but if they’d mentioned removed features, it could’ve hurt the hype.
C) There was a delay in development, which could have improved things or added features, but usually it leads to more problems. Most games still face big bugs and issues today.
B) They had delays that affected quality, but despite these, the game still struggles with major problems.
I wouldn't call it bad if you had no idea about the promises and the game wasn't priced like AAA. Then you'd probably find it really fun and satisfying, similar to a $20-30 title that didn't live up to the hype. It felt like they didn’t want to disappoint anyone by promising too much. He often stayed vague when asked, never giving clear answers. Instead of saying "no" or making a big commitment, he kept things ambiguous for easy dismissal. He understood the game was getting popular, but if he’d said it was only basic, it would have lost interest.
A) The majority of items in the list were displayed at least once, indicating they had some functional role in at least one version of the game.
B) If it's just a single idea, it shouldn't be shown publicly and shouldn't be presented in front of anyone.
C) It seems forced by Sony to release only a basic version so they can later sell additional content as DLC.
I still check a game even if it wasn’t widely promoted. If I compare every other review and all mention poor performance, it’s clear to me. Just like Division, it got overhyped and many thought it was an MMO disaster. When you play it, you find tons of bugs, glitches, and a terrible loot system that nearly ruined the experience in just three months after release. In my view, the company made a huge mistake. I bought it only because I was bored and saw it for 30 dollars on G2A. Then I realized it was really broken, and I played it mainly for multiplayer with friends. No Man’s Sky seems fun to those who enjoy a rougher Minecraft but with space elements. Hopefully, people will grow tired of it and stop trying to reach the center of the universe. The main issue here is that game developers must be honest about what they promise. You see, Hello Games is facing serious backlash for not being truthful and failing to deliver on their promises. Of course, gamers will get frustrated if you claim something in an interview but don’t follow through. Then people will doubt both the developers and the game as a whole. If they had said certain features wouldn’t be available until future updates, that would have been fine. But they didn’t, which only adds to the confusion. It’s unclear whether they’ll release more patches or DLCs. It seems the publisher isn’t communicating well with their audience.
This highlights the harmful nature of the surrounding environment or group related to the game.