Linus, you're asking why I didn't compare it to Minecraft?
Linus, you're asking why I didn't compare it to Minecraft?
Are you taking this seriously? Minecraft demands a lot of CPU power, so testing GPUs against it really depends on your hardware configuration, particularly because their benchmark uses a 5960x processor.
It performs poorly and its speed varies a lot. It relies a lot on your drawing range, texture set, memory usage, and the number of world chunks you’ve loaded. Plus, Java adds a lot of lag because it’s a slow language.
Using shaders and pushing limits can quickly cause low frame rates...
It's highly unstable, the game code is completely disorganized. Because it's built in Java, it relies on the JVM—which adds another layer of difficulty as it runs on a virtual machine. Such programs, unless in exceptional circumstances, aren't suitable for standard performance testing.
This benchmarking isn't very helpful—it mainly tests the CPU and doesn't give meaningful results.
It's also worth noting that the quality varies significantly across different versions.
The challenge lies in consistency rather than speed. Enhancing computational resources doesn't solve the core issues if the code remains inefficient or poorly designed. Addressing the root cause requires a focus on predictability and reliability, not just performance gains.