F5F Stay Refreshed Software PC Gaming Lego games on PC experience a decline in FPS performance.

Lego games on PC experience a decline in FPS performance.

Lego games on PC experience a decline in FPS performance.

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Theboss572
Member
184
09-08-2018, 08:06 PM
#1
Many LEGO titles on PC struggle with inconsistent frame rates even on powerful machines. Some games run at extremely high single-core performance, while others experience frequent drops despite maintaining hundreds of frames per second. These problems aren’t seen on consoles either, which use modern PC hardware. The issue isn’t limited to low FPS caps; some crashes happen randomly, especially in titles like Star Wars, and certain settings or configurations can cause instability, such as high sound quality or forcing the system to sleep.
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Theboss572
09-08-2018, 08:06 PM #1

Many LEGO titles on PC struggle with inconsistent frame rates even on powerful machines. Some games run at extremely high single-core performance, while others experience frequent drops despite maintaining hundreds of frames per second. These problems aren’t seen on consoles either, which use modern PC hardware. The issue isn’t limited to low FPS caps; some crashes happen randomly, especially in titles like Star Wars, and certain settings or configurations can cause instability, such as high sound quality or forcing the system to sleep.

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moo06
Member
64
09-08-2018, 08:06 PM
#2
It hinges on how you interpret a "powerful modern system." With a 3D v-cache CPU, 32GB RAM, a solid NVMe SSD, and a capable GPU, it might just be a minor tweak.
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moo06
09-08-2018, 08:06 PM #2

It hinges on how you interpret a "powerful modern system." With a 3D v-cache CPU, 32GB RAM, a solid NVMe SSD, and a capable GPU, it might just be a minor tweak.

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Icy2
Junior Member
43
09-08-2018, 08:06 PM
#3
Is this a general problem or a problem just for you?
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Icy2
09-08-2018, 08:06 PM #3

Is this a general problem or a problem just for you?

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KlayDog1
Senior Member
685
09-08-2018, 08:06 PM
#4
Refusing to say yes, I focus on Lego titles such as Clone Wars, pirates, and Marvel superhero games.
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KlayDog1
09-08-2018, 08:06 PM #4

Refusing to say yes, I focus on Lego titles such as Clone Wars, pirates, and Marvel superhero games.

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sheepycakehead
Junior Member
6
09-08-2018, 08:06 PM
#5
Equipped with a 64GB DDR4 RAM at 3000MHz, a 5700X CPU, an RTX 3060 graphics card, and a high-performance Gen 3 NVMe SSD.
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sheepycakehead
09-08-2018, 08:06 PM #5

Equipped with a 64GB DDR4 RAM at 3000MHz, a 5700X CPU, an RTX 3060 graphics card, and a high-performance Gen 3 NVMe SSD.

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Kynedee
Posting Freak
784
09-08-2018, 08:06 PM
#6
Most console titles run at around 30 frames per second. I rarely switch tabs while playing and definitely wouldn’t quit a game, this has always been an issue with older releases—probably the engine powering the LEGO titles is quite outdated now, contributing to legacy problems. The early Star Wars games have also been reported to crash frequently. It seems like a widespread concern, as LEGO games consistently face challenges.
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Kynedee
09-08-2018, 08:06 PM #6

Most console titles run at around 30 frames per second. I rarely switch tabs while playing and definitely wouldn’t quit a game, this has always been an issue with older releases—probably the engine powering the LEGO titles is quite outdated now, contributing to legacy problems. The early Star Wars games have also been reported to crash frequently. It seems like a widespread concern, as LEGO games consistently face challenges.

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Demonsss91
Posting Freak
767
09-08-2018, 08:06 PM
#7
Beyond sleep mode, numerous LEGO titles now benefit from improved frame rates on the newest Xbox and PS5 systems, achieving speeds like 60 or even 120 FPS, and they perform smoothly even in tough moments.
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Demonsss91
09-08-2018, 08:06 PM #7

Beyond sleep mode, numerous LEGO titles now benefit from improved frame rates on the newest Xbox and PS5 systems, achieving speeds like 60 or even 120 FPS, and they perform smoothly even in tough moments.

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waffleman601
Member
166
09-08-2018, 08:06 PM
#8
It seems the console version was likely fine-tuned for performance. Back then, the early titles were designed exclusively for consoles, possibly because PC hardware wouldn’t handle them well. It’s disappointing since the experience feels much sharper on PC now—especially at 4K resolution, where the LEGO pieces look vivid and the gameplay feels more immersive, like working with real dioramas.
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waffleman601
09-08-2018, 08:06 PM #8

It seems the console version was likely fine-tuned for performance. Back then, the early titles were designed exclusively for consoles, possibly because PC hardware wouldn’t handle them well. It’s disappointing since the experience feels much sharper on PC now—especially at 4K resolution, where the LEGO pieces look vivid and the gameplay feels more immersive, like working with real dioramas.

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BossCupcakez
Junior Member
44
09-08-2018, 08:06 PM
#9
LEGO titles initially launched for PC, remaining there consistently. Consoles arrived later, but eventually supported high-performance playback. On PC, you could achieve top-tier settings—such as 1000fps, 8K resolution, and ray tracing—making many older games still limited to 720p at 30fps on consoles, similar to a LEGO clone version.
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BossCupcakez
09-08-2018, 08:06 PM #9

LEGO titles initially launched for PC, remaining there consistently. Consoles arrived later, but eventually supported high-performance playback. On PC, you could achieve top-tier settings—such as 1000fps, 8K resolution, and ray tracing—making many older games still limited to 720p at 30fps on consoles, similar to a LEGO clone version.

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cloudAce6472
Member
50
09-08-2018, 08:07 PM
#10
Are you using a 4x16GB configuration to reach 64GB or a 2x32GB setup? A 4x16GB arrangement may lead to these problems, as each memory controller should have one DIMM installed. Expanding it further can result in stability and performance challenges.
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cloudAce6472
09-08-2018, 08:07 PM #10

Are you using a 4x16GB configuration to reach 64GB or a 2x32GB setup? A 4x16GB arrangement may lead to these problems, as each memory controller should have one DIMM installed. Expanding it further can result in stability and performance challenges.

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