Launch day isn't looking promising for Cities Skylines 2...
Launch day isn't looking promising for Cities Skylines 2...
Paradox and Colossal Order are handling expectations management. Performance seems subpar, but they acknowledged it before release and promised improvements. Fans enjoyed the original Cities Skylines and are hopeful the new version will meet expectations after a wait.
They didn't say much beyond confirming the lower requirements were raised to match the performance expectations they hadn't met. I still believe others are overreacting. As long as those baseline specs support smooth gameplay, it makes sense to hold off and observe how others experience the title once it launches. These kinds of games often become more demanding over time with expanded features and larger cities, but that usually becomes apparent after release rather than at launch.
at first launch the basic version performed poorly, but it became clearer that creating a realistic city simulation demands significant computing power. we should be cautious not to push it too far, since the latest systems clearly handled full-sized cities smoothly at a high frame rate.
The main issue with CS1 is its weak multithreading capabilities, causing performance issues when population numbers rise. It seems CS2 might offer better utilization of available cores. I'm not entirely optimistic after all the failed releases recently.
It has a quad-core processor, which was decent back then. However, if CS2 achieves 'many-core' performance, it would be a significant improvement. But it's worth noting that they shouldn't rely heavily on such high-core usage for even more impressive features.
They should push back more, address the performance problems, and then launch it. I really dislike how modern gaming operates—just “fix it later.” Although it’s a simulation game, my expectations aren’t very high for this type. I understand why cities runs at 25fps, but if even the creators admit it’s flawed… I’m expecting a major disappointment.