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Latest updates on DirectX12 and real-world insights

Latest updates on DirectX12 and real-world insights

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Chester007
Senior Member
528
10-30-2023, 07:10 PM
#11
No titles are compatible with DX12 at the moment, and Firestrike is limited to DX11 only. Before discussing DX12 support, a game must utilize DX12's API.
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Chester007
10-30-2023, 07:10 PM #11

No titles are compatible with DX12 at the moment, and Firestrike is limited to DX11 only. Before discussing DX12 support, a game must utilize DX12's API.

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Leyhaya
Posting Freak
801
10-30-2023, 07:10 PM
#12
I chose this topic because it helps with the dx12 challenge on Star Swarm. You can verify it by adjusting the .ini config files and downloading from Steam. Please explain your reasoning clearly—I’m not just sending a quick tweet. Æ Ø Å ñ My friend
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Leyhaya
10-30-2023, 07:10 PM #12

I chose this topic because it helps with the dx12 challenge on Star Swarm. You can verify it by adjusting the .ini config files and downloading from Steam. Please explain your reasoning clearly—I’m not just sending a quick tweet. Æ Ø Å ñ My friend

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demizio1
Member
178
10-30-2023, 07:10 PM
#13
I think there is a miss understanding. It already does this. I think the point is when you go too low level you lose this, and the game has to do the work. DirectX12 re-handles this in itself, so that the developers doesn't need to implement this complex system, for every game, let alone be well optimized, bug free, every single time.
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demizio1
10-30-2023, 07:10 PM #13

I think there is a miss understanding. It already does this. I think the point is when you go too low level you lose this, and the game has to do the work. DirectX12 re-handles this in itself, so that the developers doesn't need to implement this complex system, for every game, let alone be well optimized, bug free, every single time.

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Louronse
Junior Member
22
10-30-2023, 07:10 PM
#14
I understand now. I wasn't aware of the full meaning.
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Louronse
10-30-2023, 07:10 PM #14

I understand now. I wasn't aware of the full meaning.

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