Latest DirectX improvements for game creators
Latest DirectX improvements for game creators
It's not overly difficult for developers to update DirectX, though it can be challenging. Guild Wars 2 uses dx9c and transitioning to dx11 involves multithreading adjustments, which adds complexity. The lack of updates over four years likely stems from technical hurdles and resource constraints.
For players looking to boost performance, running at 20fps during big events isn't ideal. Achieving around 50 fps would be better, but it's unlikely to generate revenue unless the company or developers support it. In Guild Wars 2, I don't have positive feedback on optimization. The gameplay is great, but the issue is noticeable FPS drops when more than 20 players gather. During world vs world matches, up to 300 players can be in the same area, causing FPS to fall below 15. Playing at such low frames is really frustrating.
Hmm, there are now 50 players enjoying the game. Why upgrade my expensive version just to please them? After upgrading, I’d still have 50 happy players, but new ones won’t come in much because it’s an old game. I’ve seen patch issues before—sometimes they break halfway and many quit. It’s a risky move, really. For nothing, if the game is still going, let it stay as it is. If it’s dead, shut down the server and start fresh.
DirectX 11 is not required for the game to use multithreading. And indeed, despite Guild Wars 2 being eternally CPU-bound, it's performance does scale with additional processing cores to some degree. Actually, it looks like there's a significant drop off below three to four cores, depending on the architecture you're using: Source: