F5F Stay Refreshed Software PC Gaming Latest DirectX improvements for game creators

Latest DirectX improvements for game creators

Latest DirectX improvements for game creators

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Rexty_
Senior Member
568
08-14-2016, 01:56 AM
#1
It's not overly difficult for developers to update DirectX, though it can be challenging. Guild Wars 2 uses dx9c and transitioning to dx11 involves multithreading adjustments, which adds complexity. The lack of updates over four years likely stems from technical hurdles and resource constraints.
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Rexty_
08-14-2016, 01:56 AM #1

It's not overly difficult for developers to update DirectX, though it can be challenging. Guild Wars 2 uses dx9c and transitioning to dx11 involves multithreading adjustments, which adds complexity. The lack of updates over four years likely stems from technical hurdles and resource constraints.

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Silberflug
Member
203
08-14-2016, 03:12 AM
#2
due to additional effort with limited benefits
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Silberflug
08-14-2016, 03:12 AM #2

due to additional effort with limited benefits

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KaduZ
Junior Member
47
08-16-2016, 01:43 PM
#3
Developers seem unmotivated, with CPUs failing to adopt new instruction sets, leading to a perception of sluggish progress.
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KaduZ
08-16-2016, 01:43 PM #3

Developers seem unmotivated, with CPUs failing to adopt new instruction sets, leading to a perception of sluggish progress.

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Shardgale
Senior Member
547
08-16-2016, 03:10 PM
#4
For players looking to boost performance, running at 20fps during big events isn't ideal. Achieving around 50 fps would be better, but it's unlikely to generate revenue unless the company or developers support it. In Guild Wars 2, I don't have positive feedback on optimization. The gameplay is great, but the issue is noticeable FPS drops when more than 20 players gather. During world vs world matches, up to 300 players can be in the same area, causing FPS to fall below 15. Playing at such low frames is really frustrating.
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Shardgale
08-16-2016, 03:10 PM #4

For players looking to boost performance, running at 20fps during big events isn't ideal. Achieving around 50 fps would be better, but it's unlikely to generate revenue unless the company or developers support it. In Guild Wars 2, I don't have positive feedback on optimization. The gameplay is great, but the issue is noticeable FPS drops when more than 20 players gather. During world vs world matches, up to 300 players can be in the same area, causing FPS to fall below 15. Playing at such low frames is really frustrating.

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Nicodemos234
Junior Member
40
08-18-2016, 06:55 AM
#5
Hmm, there are now 50 players enjoying the game. Why upgrade my expensive version just to please them? After upgrading, I’d still have 50 happy players, but new ones won’t come in much because it’s an old game. I’ve seen patch issues before—sometimes they break halfway and many quit. It’s a risky move, really. For nothing, if the game is still going, let it stay as it is. If it’s dead, shut down the server and start fresh.
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Nicodemos234
08-18-2016, 06:55 AM #5

Hmm, there are now 50 players enjoying the game. Why upgrade my expensive version just to please them? After upgrading, I’d still have 50 happy players, but new ones won’t come in much because it’s an old game. I’ve seen patch issues before—sometimes they break halfway and many quit. It’s a risky move, really. For nothing, if the game is still going, let it stay as it is. If it’s dead, shut down the server and start fresh.

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zackforeman
Member
59
08-28-2016, 04:38 AM
#6
DirectX 11 is not required for the game to use multithreading. And indeed, despite Guild Wars 2 being eternally CPU-bound, it's performance does scale with additional processing cores to some degree. Actually, it looks like there's a significant drop off below three to four cores, depending on the architecture you're using: Source:
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zackforeman
08-28-2016, 04:38 AM #6

DirectX 11 is not required for the game to use multithreading. And indeed, despite Guild Wars 2 being eternally CPU-bound, it's performance does scale with additional processing cores to some degree. Actually, it looks like there's a significant drop off below three to four cores, depending on the architecture you're using: Source: