Large Spikes And Stutters In Contemporary Games
Large Spikes And Stutters In Contemporary Games
I recently assembled a budget gaming PC a few weeks ago using an i7 3770, upgraded it to 3.9Ghz, paired it with a Gtx 1050ti low profile model from my previous SFF PC, and initially everything worked well with various games. However, when I started playing BFV and O Boy, I found my experience very frustrating. I reduced the settings and managed to achieve around 60-70 FPS, keeping GPU usage near 100% and CPU around 60%. I’m really puzzled about how this was happening and would appreciate any advice or tips.
Not really games, seems like a misunderstanding. A lot of guesswork here due to too many threads. 3770 runs at medium speed 4/8, but it becomes very slow beyond 4.
This could happen if there are several large threads handling most of the tasks and many small threads doing little work. Once you hit four threads, it switches to hyperthreading and suddenly has double the virtual cores. Some of those that handle the main work lose half their speed, while others remain idle.
Your resource monitor screen indicates what physical memory is being used while gaming. Just search for 'resource monitor' and open the app that appears. You mentioned that 8 gb isn't sufficient, but 16 gigs is now seen as the minimum needed for smooth gameplay. Your ideal usage should match this range.