F5F Stay Refreshed Software PC Gaming Large Spikes And Stutters In Contemporary Games

Large Spikes And Stutters In Contemporary Games

Large Spikes And Stutters In Contemporary Games

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xMaciek310
Member
59
08-31-2016, 02:08 PM
#1
I recently assembled a budget gaming PC a few weeks ago using an i7 3770, upgraded it to 3.9Ghz, paired it with a Gtx 1050ti low profile model from my previous SFF PC, and initially everything worked well with various games. However, when I started playing BFV and O Boy, I found my experience very frustrating. I reduced the settings and managed to achieve around 60-70 FPS, keeping GPU usage near 100% and CPU around 60%. I’m really puzzled about how this was happening and would appreciate any advice or tips.
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xMaciek310
08-31-2016, 02:08 PM #1

I recently assembled a budget gaming PC a few weeks ago using an i7 3770, upgraded it to 3.9Ghz, paired it with a Gtx 1050ti low profile model from my previous SFF PC, and initially everything worked well with various games. However, when I started playing BFV and O Boy, I found my experience very frustrating. I reduced the settings and managed to achieve around 60-70 FPS, keeping GPU usage near 100% and CPU around 60%. I’m really puzzled about how this was happening and would appreciate any advice or tips.

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BaadMeow
Junior Member
22
08-31-2016, 05:46 PM
#2
Not really games, seems like a misunderstanding. A lot of guesswork here due to too many threads. 3770 runs at medium speed 4/8, but it becomes very slow beyond 4.

This could happen if there are several large threads handling most of the tasks and many small threads doing little work. Once you hit four threads, it switches to hyperthreading and suddenly has double the virtual cores. Some of those that handle the main work lose half their speed, while others remain idle.
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BaadMeow
08-31-2016, 05:46 PM #2

Not really games, seems like a misunderstanding. A lot of guesswork here due to too many threads. 3770 runs at medium speed 4/8, but it becomes very slow beyond 4.

This could happen if there are several large threads handling most of the tasks and many small threads doing little work. Once you hit four threads, it switches to hyperthreading and suddenly has double the virtual cores. Some of those that handle the main work lose half their speed, while others remain idle.

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DaniboyTeam
Junior Member
30
09-01-2016, 12:05 PM
#3
any way to fix this issue?
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DaniboyTeam
09-01-2016, 12:05 PM #3

any way to fix this issue?

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Micel002
Member
153
09-01-2016, 01:29 PM
#4
I'm not sure if it's actually the problem. I'm just trying to figure it out.
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Micel002
09-01-2016, 01:29 PM #4

I'm not sure if it's actually the problem. I'm just trying to figure it out.

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Yapflip
Junior Member
8
09-19-2016, 11:53 PM
#5
Your resource monitor screen indicates what physical memory is being used while gaming. Just search for 'resource monitor' and open the app that appears. You mentioned that 8 gb isn't sufficient, but 16 gigs is now seen as the minimum needed for smooth gameplay. Your ideal usage should match this range.
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Yapflip
09-19-2016, 11:53 PM #5

Your resource monitor screen indicates what physical memory is being used while gaming. Just search for 'resource monitor' and open the app that appears. You mentioned that 8 gb isn't sufficient, but 16 gigs is now seen as the minimum needed for smooth gameplay. Your ideal usage should match this range.

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jarinos
Junior Member
43
09-20-2016, 02:05 AM
#6
Could be vram?
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jarinos
09-20-2016, 02:05 AM #6

Could be vram?