F5F Stay Refreshed Software PC Gaming It's time to go back and talk about Star Citizen – the game is actually functioning well now!

It's time to go back and talk about Star Citizen – the game is actually functioning well now!

It's time to go back and talk about Star Citizen – the game is actually functioning well now!

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Orangedirt202
Junior Member
15
04-10-2020, 08:14 AM
#1
REMINDER: Please review the full overview and watch related clips before posting. Assuming the game without proper context in 2021 will make you seem uninformed or extreme, is simply unfair. I’ve shared both sides while remaining loyal to the project. SPOILER ALERT! The title remains in Alpha, with few missions, many glitches, and even an RTX 3090 barely hits 75 FPS at 1080p due to server limits plus intense graphics. Still, I manage 45-50 FPS on my 5700 XT, making it playable. After nine years of work, Alpha 3.12 is now a fully functional game with real content—mining, cave exploration, ship battles, foot fights, deliveries, and more. Today there are roughly 30 ships and 5 ground vehicles ready to use, with plans for over 100 by the end. If you’re new to Star Citizen, don’t be fooled by websites showing high price tags. Every available ship can be bought in-game through grinding currency. There are plenty of tutorial videos on YouTube to help you pick the right vessel and start smoothly. Remember, Star Citizen is an open-world MMORPG space simulator—similar to Elite Dangerous but with far deeper mechanics. It’s the biggest budget project ever, surpassing Cyberpunk 2077 in scope and still unfinished, having raised over $320 million. The debate stems from skeptics doubting the developers’ ability to deliver. But given its massive scale—expanding a solar system to 2951 AD with every planet, asteroid, and moon fully accessible—the game offers an unprecedented experience. Each square inch is playable, landable, and explorable (except for the Sun and gas giants). Today I’ll share some videos to give you a taste of what playing looks like. These clips highlight the game’s visuals, realism, and the sheer freedom it provides. Star Citizen truly exceeds current technical limits, delivering a "realistic life simulator" for 2951. You can explore hundreds of thousands of square miles, even on foot. CIG aims to make several full solar systems available in the future. Let’s begin with fan-made trailers—this feature uses the game’s built-in camera mode, letting players capture stunning shots without distractions. These clips are made from real player footage, showing both cinematic moments and authentic gameplay. Watch them to grasp why fans are so excited about this ambitious project. This game is more than what any other title can offer—experience it for yourself!
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Orangedirt202
04-10-2020, 08:14 AM #1

REMINDER: Please review the full overview and watch related clips before posting. Assuming the game without proper context in 2021 will make you seem uninformed or extreme, is simply unfair. I’ve shared both sides while remaining loyal to the project. SPOILER ALERT! The title remains in Alpha, with few missions, many glitches, and even an RTX 3090 barely hits 75 FPS at 1080p due to server limits plus intense graphics. Still, I manage 45-50 FPS on my 5700 XT, making it playable. After nine years of work, Alpha 3.12 is now a fully functional game with real content—mining, cave exploration, ship battles, foot fights, deliveries, and more. Today there are roughly 30 ships and 5 ground vehicles ready to use, with plans for over 100 by the end. If you’re new to Star Citizen, don’t be fooled by websites showing high price tags. Every available ship can be bought in-game through grinding currency. There are plenty of tutorial videos on YouTube to help you pick the right vessel and start smoothly. Remember, Star Citizen is an open-world MMORPG space simulator—similar to Elite Dangerous but with far deeper mechanics. It’s the biggest budget project ever, surpassing Cyberpunk 2077 in scope and still unfinished, having raised over $320 million. The debate stems from skeptics doubting the developers’ ability to deliver. But given its massive scale—expanding a solar system to 2951 AD with every planet, asteroid, and moon fully accessible—the game offers an unprecedented experience. Each square inch is playable, landable, and explorable (except for the Sun and gas giants). Today I’ll share some videos to give you a taste of what playing looks like. These clips highlight the game’s visuals, realism, and the sheer freedom it provides. Star Citizen truly exceeds current technical limits, delivering a "realistic life simulator" for 2951. You can explore hundreds of thousands of square miles, even on foot. CIG aims to make several full solar systems available in the future. Let’s begin with fan-made trailers—this feature uses the game’s built-in camera mode, letting players capture stunning shots without distractions. These clips are made from real player footage, showing both cinematic moments and authentic gameplay. Watch them to grasp why fans are so excited about this ambitious project. This game is more than what any other title can offer—experience it for yourself!

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iAaer
Junior Member
2
04-10-2020, 09:37 AM
#2
I've never encountered a situation where frame rates changed based on the server. Would you like me to explain what causes this issue?
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iAaer
04-10-2020, 09:37 AM #2

I've never encountered a situation where frame rates changed based on the server. Would you like me to explain what causes this issue?

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Elise101
Member
142
04-10-2020, 03:04 PM
#3
I'm sorry but you got confused right away. I understand if you already have it, but I still don't think it's worth buying. It seems like this game is more of a scam and will never be finished properly. Even though it was highly promoted by Linus, it’s in a worse condition than CP2077, despite being the most expensive project ever. In reality, CP2077 will get fixed and completed by the end of this year. For Star Citizen, you could say that games should start small and grow with more funding (and I’m talking to you, CDPR). For the first three months it was just a walking simulator. The developers’ skills are impressive, but their commitment to keep working on it longer is lacking. Still, it’s good to see someone enjoying it even amid such big challenges.
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Elise101
04-10-2020, 03:04 PM #3

I'm sorry but you got confused right away. I understand if you already have it, but I still don't think it's worth buying. It seems like this game is more of a scam and will never be finished properly. Even though it was highly promoted by Linus, it’s in a worse condition than CP2077, despite being the most expensive project ever. In reality, CP2077 will get fixed and completed by the end of this year. For Star Citizen, you could say that games should start small and grow with more funding (and I’m talking to you, CDPR). For the first three months it was just a walking simulator. The developers’ skills are impressive, but their commitment to keep working on it longer is lacking. Still, it’s good to see someone enjoying it even amid such big challenges.

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_Luigi_17_
Junior Member
4
04-10-2020, 11:56 PM
#4
It's basically the sheer number of entities needing space in countless objects across the cosmos that overwhelms the system. All the players plus random generation just exceed what the servers can manage. At least that's my take.
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_Luigi_17_
04-10-2020, 11:56 PM #4

It's basically the sheer number of entities needing space in countless objects across the cosmos that overwhelms the system. All the players plus random generation just exceed what the servers can manage. At least that's my take.

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sparker6400
Member
120
04-11-2020, 08:19 AM
#5
Review the videos first before jumping to conclusions. By now, the game functions well, and any scam theories have already been disproven. There are many excellent games still available in Alpha. Have you played 7 Days to Die or From the Depths? Both have remained popular for years and are not scams either. The negative perspective video explains why the game developed this way. Chris Roberts even asked the community once goals were met, and over 90% of backers agreed to continue, which led to the ongoing development process. Still, like 7 Days to Die, Star Citizen is largely complete now. It stays in Alpha mainly due to ongoing bugs, performance issues, and the desire to add more features.
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sparker6400
04-11-2020, 08:19 AM #5

Review the videos first before jumping to conclusions. By now, the game functions well, and any scam theories have already been disproven. There are many excellent games still available in Alpha. Have you played 7 Days to Die or From the Depths? Both have remained popular for years and are not scams either. The negative perspective video explains why the game developed this way. Chris Roberts even asked the community once goals were met, and over 90% of backers agreed to continue, which led to the ongoing development process. Still, like 7 Days to Die, Star Citizen is largely complete now. It stays in Alpha mainly due to ongoing bugs, performance issues, and the desire to add more features.

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Chris_957
Junior Member
15
04-12-2020, 11:11 AM
#6
I notice it's interesting how they've focused on selling in-game items instead of investing in more servers and bandwidth. I stay doubtful about this reasoning, not because of you, but since others have raised similar points. Still, it's plausible, though I'm uncertain.
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Chris_957
04-12-2020, 11:11 AM #6

I notice it's interesting how they've focused on selling in-game items instead of investing in more servers and bandwidth. I stay doubtful about this reasoning, not because of you, but since others have raised similar points. Still, it's plausible, though I'm uncertain.

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lopezcorrea7
Junior Member
35
04-19-2020, 11:42 PM
#7
That’s exactly what I was told during the game launch. In reality, currently all PCs with good specs or higher are quite similar, which is normal. An RTX 3070 should deliver roughly the same frame rate as an RTX 3090 under identical settings, with a performance gap of perhaps 5 to 10%. CIG tends to keep many details confidential, especially since some individuals have started spreading misleading information about the game being a scam. Chris Roberts is driven by a strong desire to build the best space simulation ever. What’s interesting is how passionate he is—far more than most—and how he continues to push forward despite challenges. The game already surpasses the quality of Elite Dangerous or Eve Online, yet he remains committed, asking others for their support and believing they’ll help bring his vision to life. This title feels like a dream I had as a child, even now. What bothers me is his wish for every system to have identical features and scale, something that took nearly ten years to achieve. I think it would be better to finish the project now, adapt the design for other platforms, tweak some planet aesthetics, add a few unique missions, and release the Persistent Universe as a polished final product. It could easily become just another entry in the genre, similar to how Bethesda’s Elder Scrolls evolved from single-player to MMOs, but in the opposite direction.
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lopezcorrea7
04-19-2020, 11:42 PM #7

That’s exactly what I was told during the game launch. In reality, currently all PCs with good specs or higher are quite similar, which is normal. An RTX 3070 should deliver roughly the same frame rate as an RTX 3090 under identical settings, with a performance gap of perhaps 5 to 10%. CIG tends to keep many details confidential, especially since some individuals have started spreading misleading information about the game being a scam. Chris Roberts is driven by a strong desire to build the best space simulation ever. What’s interesting is how passionate he is—far more than most—and how he continues to push forward despite challenges. The game already surpasses the quality of Elite Dangerous or Eve Online, yet he remains committed, asking others for their support and believing they’ll help bring his vision to life. This title feels like a dream I had as a child, even now. What bothers me is his wish for every system to have identical features and scale, something that took nearly ten years to achieve. I think it would be better to finish the project now, adapt the design for other platforms, tweak some planet aesthetics, add a few unique missions, and release the Persistent Universe as a polished final product. It could easily become just another entry in the genre, similar to how Bethesda’s Elder Scrolls evolved from single-player to MMOs, but in the opposite direction.

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Gamergirl073
Member
112
04-24-2020, 09:29 AM
#8
If people ask me, Star Citizen feels more like a game than CyberPunk 2077. Not only is CyberPunk just as problematic as Star Citizen, sometimes it's so broken you can't even run the game on older systems, and missions often stay glitchy forever! I tried playing Star Citizen on my PC. One mission was so flawed it kept stopping me—I had to fight through a bunch of enemies, but one just didn’t appear. I spent hours searching, then gave up on that side quest and finished the main story instead. Even after getting the game officially released, I still can’t finish any side missions. At least in Star Citizen, if a mission breaks, you can delete it and get it again; in CyberPunk, it’s not that easy. If I wanted to fix it, I’d have to wipe my save files, restart everything, and check for the issue each time I return to the same area—something I wish I’d known from the start! By the way, CD Project also misled fans about how long the game would take. I finished it on Very Hard, skipping all side quests except the one that kept glitching. Now I’m stuck replaying the ending or dealing with random events, spending over 50 hours just to see the final scene. I own the most expensive car, the fastest vehicle, the biggest truck, and top-tier weapons. Cyberware is super advanced—you can even hack enemies and reset them instantly. I nearly reached level 100. And I never watched any YouTube tutorials. I got the best ending on my own. But honestly, I’ve spent over 100 hours on Star Citizen in years, yet I never got close to playing the biggest ships. I played CyberPunk for under a month and then stopped caring about it altogether. Yet Star Citizen still holds my interest for years. Which one do you think is more engaging? It feels just as endless as Elite Dangerous. I was hoping for more from CyberPunk, but compared it to old Fallout games, it was entertaining at first—but from an outside view, it seems like a pretty disappointing experience...
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Gamergirl073
04-24-2020, 09:29 AM #8

If people ask me, Star Citizen feels more like a game than CyberPunk 2077. Not only is CyberPunk just as problematic as Star Citizen, sometimes it's so broken you can't even run the game on older systems, and missions often stay glitchy forever! I tried playing Star Citizen on my PC. One mission was so flawed it kept stopping me—I had to fight through a bunch of enemies, but one just didn’t appear. I spent hours searching, then gave up on that side quest and finished the main story instead. Even after getting the game officially released, I still can’t finish any side missions. At least in Star Citizen, if a mission breaks, you can delete it and get it again; in CyberPunk, it’s not that easy. If I wanted to fix it, I’d have to wipe my save files, restart everything, and check for the issue each time I return to the same area—something I wish I’d known from the start! By the way, CD Project also misled fans about how long the game would take. I finished it on Very Hard, skipping all side quests except the one that kept glitching. Now I’m stuck replaying the ending or dealing with random events, spending over 50 hours just to see the final scene. I own the most expensive car, the fastest vehicle, the biggest truck, and top-tier weapons. Cyberware is super advanced—you can even hack enemies and reset them instantly. I nearly reached level 100. And I never watched any YouTube tutorials. I got the best ending on my own. But honestly, I’ve spent over 100 hours on Star Citizen in years, yet I never got close to playing the biggest ships. I played CyberPunk for under a month and then stopped caring about it altogether. Yet Star Citizen still holds my interest for years. Which one do you think is more engaging? It feels just as endless as Elite Dangerous. I was hoping for more from CyberPunk, but compared it to old Fallout games, it was entertaining at first—but from an outside view, it seems like a pretty disappointing experience...

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LumpiVader
Junior Member
31
04-27-2020, 06:30 AM
#9
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LumpiVader
04-27-2020, 06:30 AM #9

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Beny8000
Member
205
04-27-2020, 02:10 PM
#10
It's pretty accurate, but Star Citizen is almost my top pick right now. With the mission variety still limited at the moment, I've actually spent more time on Fallout 4 and 7 Days to Die than on Star Citizen lately. That’s mainly because I’ve already completed most of the available missions in Star Citizen, while Fallout 4 feels like a long, repetitive experience. I haven’t fully tackled the DLC content yet—just because it’s so extensive doesn’t mean I’m done with it. Honestly, I don’t see myself playing CyberPunk again. I imagined it as a futuristic version of GTA V, but it falls far short. It’s not just about the bugs; it’s about how quickly the game loses its appeal over time. I’ve played GTA 5 for years and still revisit it later, even thinking about starting over with new content. CyberPunk doesn’t live up to what I expected.
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Beny8000
04-27-2020, 02:10 PM #10

It's pretty accurate, but Star Citizen is almost my top pick right now. With the mission variety still limited at the moment, I've actually spent more time on Fallout 4 and 7 Days to Die than on Star Citizen lately. That’s mainly because I’ve already completed most of the available missions in Star Citizen, while Fallout 4 feels like a long, repetitive experience. I haven’t fully tackled the DLC content yet—just because it’s so extensive doesn’t mean I’m done with it. Honestly, I don’t see myself playing CyberPunk again. I imagined it as a futuristic version of GTA V, but it falls far short. It’s not just about the bugs; it’s about how quickly the game loses its appeal over time. I’ve played GTA 5 for years and still revisit it later, even thinking about starting over with new content. CyberPunk doesn’t live up to what I expected.

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