It's a great game, you'll enjoy it!
It's a great game, you'll enjoy it!
It's not a good deal because of several issues with the game.
It feels like comparing CS to UT because the former is completely free while the latter is free at the university level. These are two distinct experiences. I'm not judging which one is superior; it's a personal preference. They simply serve different purposes and aren't meant to be directly compared. The simulation game involves complex warfare with various vehicles and objectives, whereas CS offers a different kind of engagement.
Imagining a realistic portrayal of modern warfare would require a different approach. Expectations were that a World War One battlefield would look distinct. Tanks would move more slowly. In reality, they’re often faster and more capable than ever before. Semi-automatic rifles didn’t exist back then; although they appeared, no one considered them suitable for direct combat. Even under ideal circumstances, they proved inconsistent, but now we’re forcing them into difficult terrain. These weapons weren’t widely used until after World War II when the US introduced the M1 Garand, and the Russian SKS was decent but not mass-produced.
What follows next is a strange twist—Battlefield 2 (WWII setting) featuring 64 players with STG44 red dot sights. This brings up another issue: optics were costly back then, so they were mainly for snipers or those trying to spot artillery. They wouldn’t have been practical for submachine guns or light machine guns. Yet, in this game everyone seems to have them.
Then there’s the absurd focus on quick fire weapons. The M249 is mobile, the 5.56mm cartridges are manageable, and parts are lightweight. However, most submachine guns are far more accurate, and operating them at full speed would be challenging. You’d struggle to hit targets accurately from close range.
Submachine guns are already precise; we don’t need auto-shotguns, but the game pushes that idea further. My argument is that every detail in this game is exaggerated to fit a pre-war setting, turning it into a weak historical imitation—like a poorly crafted movie adaptation. You’re paying attention to what you’re copying, but the rest is entirely fabricated.
I don’t claim Battlefield 1 is terrible—I own it and play it occasionally for fun—but it feels as shallow as Call of Duty. If you can repair a tank inside the game, you can’t treat it as a casual experience.