F5F Stay Refreshed Software PC Gaming It would require a significant amount of time to complete the remake.

It would require a significant amount of time to complete the remake.

It would require a significant amount of time to complete the remake.

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S
Sucka
Member
93
08-08-2023, 01:46 PM
#1
Assessing the project involves evaluating time, effort, and resources. It would likely require a dedicated team of 20 people working over 4 to 5 months. The scope includes significant creative and technical work, especially with high-quality visuals and new content.
S
Sucka
08-08-2023, 01:46 PM #1

Assessing the project involves evaluating time, effort, and resources. It would likely require a dedicated team of 20 people working over 4 to 5 months. The scope includes significant creative and technical work, especially with high-quality visuals and new content.

M
MavrosGR
Senior Member
579
08-08-2023, 03:21 PM
#2
I'm not sure about the answer, but I'm curious. Why are you making it look different? A clearer visual style would help, but 240hz is more than enough for most players who still use 60 or 120 hz. Also, what changes are you planning? If you want something new, you need to think about how it fits into the story or create a fresh concept. Since this game is popular enough, a remake could work well if you stick to its core ideas while updating the presentation. You can't just copy the original code and expect a big upgrade—everything should be built around a solid horror experience. The goal is to make a good game today, not just recreate the past.
M
MavrosGR
08-08-2023, 03:21 PM #2

I'm not sure about the answer, but I'm curious. Why are you making it look different? A clearer visual style would help, but 240hz is more than enough for most players who still use 60 or 120 hz. Also, what changes are you planning? If you want something new, you need to think about how it fits into the story or create a fresh concept. Since this game is popular enough, a remake could work well if you stick to its core ideas while updating the presentation. You can't just copy the original code and expect a big upgrade—everything should be built around a solid horror experience. The goal is to make a good game today, not just recreate the past.

C
Covert
Junior Member
14
08-10-2023, 05:24 AM
#3
144hz**
C
Covert
08-10-2023, 05:24 AM #3

144hz**

U
UglyMuffinz
Member
167
08-10-2023, 06:27 AM
#4
In the refresh rate section, you can turn off the frame rate limit in its configuration file.
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UglyMuffinz
08-10-2023, 06:27 AM #4

In the refresh rate section, you can turn off the frame rate limit in its configuration file.

R
ReaperCreepR
Member
114
08-12-2023, 07:24 AM
#5
I wasn't aware the original was limited to a specific frame rate. That's probably not a big issue for me since I only have a 60 Hz panel and usually use VSync, but it seems to be the main reason for this. If it's really simple... lol
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ReaperCreepR
08-12-2023, 07:24 AM #5

I wasn't aware the original was limited to a specific frame rate. That's probably not a big issue for me since I only have a 60 Hz panel and usually use VSync, but it seems to be the main reason for this. If it's really simple... lol

A
alejandrobo1
Posting Freak
877
08-12-2023, 02:34 PM
#6
V-Sync is actually catching my attention now. I saw my brother using it recently after he reinstalled his games and Windows. He was playing competitive CS:GO and other shooters with V-Sync on, and it seemed to help him. He mentioned the PC felt sluggish, which made me think. He told me to disable it and try without V-Sync—he confirmed he notices the stuttering, but otherwise he’s happy. I’m wondering when G-Sync prices will drop. Right now I’m stuck with a free sync panel and an NVIDIA card, which is really frustrating.
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alejandrobo1
08-12-2023, 02:34 PM #6

V-Sync is actually catching my attention now. I saw my brother using it recently after he reinstalled his games and Windows. He was playing competitive CS:GO and other shooters with V-Sync on, and it seemed to help him. He mentioned the PC felt sluggish, which made me think. He told me to disable it and try without V-Sync—he confirmed he notices the stuttering, but otherwise he’s happy. I’m wondering when G-Sync prices will drop. Right now I’m stuck with a free sync panel and an NVIDIA card, which is really frustrating.

P
pocio77
Posting Freak
783
08-12-2023, 03:46 PM
#7
It seems you're asking about the time needed to develop something independently versus modifying existing code. If you have the necessary skills, a decade might be realistic—though not 5 months without source code access. Creating a mod could take a few months, especially if the game supports modifications or you have source code available.
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pocio77
08-12-2023, 03:46 PM #7

It seems you're asking about the time needed to develop something independently versus modifying existing code. If you have the necessary skills, a decade might be realistic—though not 5 months without source code access. Creating a mod could take a few months, especially if the game supports modifications or you have source code available.

K
Keleg
Member
149
08-12-2023, 11:49 PM
#8
Why a new version? I’ll share better details—some elements seem quite poor right now. Thanks to modern tools we could bring everything to life more vividly: richer fog, detailed walls, deeper shadows, and dynamic dust effects. Even the character with the restraints (Agrippa) could appear much more realistic and intimidating. Audio adjustments would also be possible. Other improvements include a smarter monster AI with adjustable difficulty, a smoother and more responsive movement system (including grab/drop mechanics), and the removal of loading screens during exploration. A slight redesign of the castle could boost scares while keeping the original story and voice acting, plus a 144Hz refresh rate would be ideal. A 240Hz is better than 60Hz, which feels too choppy. These changes would really elevate the experience—definitely worth it! Thanks. I think it’s not very compatible with most mods.
K
Keleg
08-12-2023, 11:49 PM #8

Why a new version? I’ll share better details—some elements seem quite poor right now. Thanks to modern tools we could bring everything to life more vividly: richer fog, detailed walls, deeper shadows, and dynamic dust effects. Even the character with the restraints (Agrippa) could appear much more realistic and intimidating. Audio adjustments would also be possible. Other improvements include a smarter monster AI with adjustable difficulty, a smoother and more responsive movement system (including grab/drop mechanics), and the removal of loading screens during exploration. A slight redesign of the castle could boost scares while keeping the original story and voice acting, plus a 144Hz refresh rate would be ideal. A 240Hz is better than 60Hz, which feels too choppy. These changes would really elevate the experience—definitely worth it! Thanks. I think it’s not very compatible with most mods.

J
jesus_xus
Member
160
08-13-2023, 03:56 AM
#9
I question its effectiveness. Very unlikely to succeed. You're welcome to give it a shot—I think I've attempted it before. P.S. Avoid doing this on Skyrim! If you turn off VSync, the game will...
J
jesus_xus
08-13-2023, 03:56 AM #9

I question its effectiveness. Very unlikely to succeed. You're welcome to give it a shot—I think I've attempted it before. P.S. Avoid doing this on Skyrim! If you turn off VSync, the game will...

H
Harambe_Lives
Member
184
08-14-2023, 09:07 PM
#10
G-sync tends to become pricier over time. Current data suggests it might cost more rather than less. The best path forward appears to be phasing out g-sync in favor of freesync. In the meantime, I’m okay using vsync in games where it makes sense—like CS:GO where you can hit 250+ fps. Just switch it off to cut down input lag and enjoy smoother gameplay. For more demanding titles, after optimizing graphics, you might only get 60–80 fps. In that case, keeping vsync on could help avoid noticeable stutter, even if the frame rate isn’t locked to your screen. A higher fps like 70 on a 60 Hz display still feels choppy, making it worth the effort for a better experience.
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Harambe_Lives
08-14-2023, 09:07 PM #10

G-sync tends to become pricier over time. Current data suggests it might cost more rather than less. The best path forward appears to be phasing out g-sync in favor of freesync. In the meantime, I’m okay using vsync in games where it makes sense—like CS:GO where you can hit 250+ fps. Just switch it off to cut down input lag and enjoy smoother gameplay. For more demanding titles, after optimizing graphics, you might only get 60–80 fps. In that case, keeping vsync on could help avoid noticeable stutter, even if the frame rate isn’t locked to your screen. A higher fps like 70 on a 60 Hz display still feels choppy, making it worth the effort for a better experience.

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