It works under stress tests yet fails in CS2.
It works under stress tests yet fails in CS2.
Noticing your AMD setup, I'm not quite familiar with how GPU boost functions there. The information here seems more aligned with Nvidia GPUs, which tend to handle stress tests well but may crash in lighter games due to pre-optimized settings. Since the manual overclocking has already shifted performance curves significantly, monitor logs to track the exact clock speeds during crashes.
Instead of pushing your graphics card to its limits, consider adjusting settings in CS2 to eliminate the GPU bottleneck. Many players lower their settings to achieve smoother frame rates. For antialiasing, opt for CMAA or FXAA instead of MSAA, as the latter demands more processing power. Reduce shadow quality to Low while keeping Dynamic Shadows active. Anisotropic Filtering can stay at X16 or X8 if desired, but I’d suggest X4 for safety. Lowering textures to High has minimal impact and improves visuals noticeably. Particles should be set to Low, and Ambient Occlusion turned off unless it enhances specific scenes. These tweaks can help maintain performance while keeping the game running smoothly on your RX 7800 XT and R7 7800X3D.
Your goals seem too high. Even with a 9800X3D, maintaining 360fps in CS2 isn't feasible, especially with an RTX 5090. It's the only CPU capable of such performance. With a 7800X3D, expect around 300fps minimum for 1% lows, dropping to even less for 0.1%. Without overclocking, you'd likely see about 400-500fps on average. When exposed to heavy loads like a smoke grenade, you might see 200fps or lower, but generally your GPU shouldn't prevent you from hitting those numbers.
I checked the GPU performance at 3000 MHz Volt, 1040 Mv VRAM and 2564 MHz clock speed. I played CS2 competitive 5v5 for three hours while doing what I wanted. After four hours it crashed. I’m unsure how to verify stability since results take time. There should be a quicker method for reliable testing.