F5F Stay Refreshed Software PC Gaming It runs smoothly because of its optimized engine and efficient code design.

It runs smoothly because of its optimized engine and efficient code design.

It runs smoothly because of its optimized engine and efficient code design.

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DestroN42
Member
230
06-19-2020, 06:35 AM
#11
Yes, 3440x1440 is a high resolution. It's unlikely most games run smoothly above 120 frames per second even with a 2080 Ti processor at that setting.
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DestroN42
06-19-2020, 06:35 AM #11

Yes, 3440x1440 is a high resolution. It's unlikely most games run smoothly above 120 frames per second even with a 2080 Ti processor at that setting.

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CraftArt
Member
97
06-21-2020, 05:21 PM
#12
2080ti handles Doom Eternal smoothly at 4k with 60fps, and the visuals are impressive. We could use better optimization in many other high-end games as well.
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CraftArt
06-21-2020, 05:21 PM #12

2080ti handles Doom Eternal smoothly at 4k with 60fps, and the visuals are impressive. We could use better optimization in many other high-end games as well.

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ArchangelZ21
Member
209
06-22-2020, 12:37 AM
#13
It generally performs well on most systems when you lower certain options such as grass detail and MSAA.
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ArchangelZ21
06-22-2020, 12:37 AM #13

It generally performs well on most systems when you lower certain options such as grass detail and MSAA.

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wolffang12
Junior Member
2
06-28-2020, 11:42 AM
#14
When I first played that game in 2016, I had a 4790k and 1080 resolution, and it performed exceptionally well. I understand my setup was top-of-the-line at the time, and now it still surpasses most other titles. You're correct. Most AAA games on average deliver around 80-120 fps, with higher frames for sure. I also have a 4K TV connected to my PC, so I plan to test it out later today to see how it handles.
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wolffang12
06-28-2020, 11:42 AM #14

When I first played that game in 2016, I had a 4790k and 1080 resolution, and it performed exceptionally well. I understand my setup was top-of-the-line at the time, and now it still surpasses most other titles. You're correct. Most AAA games on average deliver around 80-120 fps, with higher frames for sure. I also have a 4K TV connected to my PC, so I plan to test it out later today to see how it handles.

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Murica1776
Member
208
06-29-2020, 10:39 PM
#15
Absolutely, give 4K a shot—it’s quite feasible for your device.
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Murica1776
06-29-2020, 10:39 PM #15

Absolutely, give 4K a shot—it’s quite feasible for your device.

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Ratche7
Junior Member
10
07-07-2020, 04:41 PM
#16
I usually watch games on the TV while sitting on the couch with a controller, but when it comes to precise titles like FPS games, I switch to the X34. I hope the upgrade to the next ultrawide version doesn’t cost three times as much, because I wanted to enjoy Cyberpunk in HDR.
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Ratche7
07-07-2020, 04:41 PM #16

I usually watch games on the TV while sitting on the couch with a controller, but when it comes to precise titles like FPS games, I switch to the X34. I hope the upgrade to the next ultrawide version doesn’t cost three times as much, because I wanted to enjoy Cyberpunk in HDR.

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mewa11
Member
195
07-26-2020, 05:35 AM
#17
Consider trying PC titles on a 4K display to fully appreciate the sharp details. GTA V will render beautifully at 4K resolution, especially if you adjust settings such as lowering grass quality and MSAA. I’m currently running GTA V in 1440p using DSR on a 1080p monitor at 60Hz. In city scenes with moderate traffic, it looks great, but performance drops significantly in areas with dense greenery. I’ve pushed all other parameters to their limits except MSAA, reflection MSAA, grass quality, and advanced sliders. Motion blur and depth-of-field effects are also disabled.
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mewa11
07-26-2020, 05:35 AM #17

Consider trying PC titles on a 4K display to fully appreciate the sharp details. GTA V will render beautifully at 4K resolution, especially if you adjust settings such as lowering grass quality and MSAA. I’m currently running GTA V in 1440p using DSR on a 1080p monitor at 60Hz. In city scenes with moderate traffic, it looks great, but performance drops significantly in areas with dense greenery. I’ve pushed all other parameters to their limits except MSAA, reflection MSAA, grass quality, and advanced sliders. Motion blur and depth-of-field effects are also disabled.

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MineArt
Junior Member
13
07-28-2020, 12:50 AM
#18
@vinit6694skr As I mentioned before, the fps on 4k goes way beyond your suggested 60fps. The average is 120fps when playing the first mission. I wanted to see this game with a texture pack optimized for cards with 11gb vram. Would look awesome and still play fairly well. On a side note, with all this horse power I still play so bad that makes me cry.
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MineArt
07-28-2020, 12:50 AM #18

@vinit6694skr As I mentioned before, the fps on 4k goes way beyond your suggested 60fps. The average is 120fps when playing the first mission. I wanted to see this game with a texture pack optimized for cards with 11gb vram. Would look awesome and still play fairly well. On a side note, with all this horse power I still play so bad that makes me cry.

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MrBrown12344
Member
124
08-07-2020, 06:48 PM
#19
Vulkan offers a significant benefit because it operates at a lower level. It reduces CPU usage (in contrast to DirectX) and enables parallel processing of draw calls—a capability graphics APIs haven’t fully supported for a long time, which explains why most development still happens in a single thread. This allows Vulkan-based games to perform better on multi-core processors if developers invest the necessary effort. On the downside, it demands greater effort from game developers compared to APIs like DirectX. Ultimately, the advantage depends heavily on how well the engine is optimized and the skill of the developers, rather than the API itself. RDR2 exemplifies an open-world experience with complex content, whereas Doom features more straightforward, linear corridors with limited visibility, making it easier to optimize.
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MrBrown12344
08-07-2020, 06:48 PM #19

Vulkan offers a significant benefit because it operates at a lower level. It reduces CPU usage (in contrast to DirectX) and enables parallel processing of draw calls—a capability graphics APIs haven’t fully supported for a long time, which explains why most development still happens in a single thread. This allows Vulkan-based games to perform better on multi-core processors if developers invest the necessary effort. On the downside, it demands greater effort from game developers compared to APIs like DirectX. Ultimately, the advantage depends heavily on how well the engine is optimized and the skill of the developers, rather than the API itself. RDR2 exemplifies an open-world experience with complex content, whereas Doom features more straightforward, linear corridors with limited visibility, making it easier to optimize.

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