F5F Stay Refreshed Software PC Gaming It doesn't seem correct...

It doesn't seem correct...

It doesn't seem correct...

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Parnit_p
Member
58
05-18-2016, 04:39 PM
#21
cs and similar titles require heavy CPU usage, but adding a new GPU offers little benefit
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Parnit_p
05-18-2016, 04:39 PM #21

cs and similar titles require heavy CPU usage, but adding a new GPU offers little benefit

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HellWasHere
Member
104
05-18-2016, 05:30 PM
#22
Even with improved GPU performance, it still falls short of its full capability, creating a limitation. He sees better results when his previous card was restricting his CPU, but increasing GPU power only means he's constrained by his CPU. The GPU can handle more frames, yet the CPU can't go any further. Titan X would be useful only in 4K with AA, since that scenario relies heavily on GPU performance. You can mention a single component is holding back your system whenever others can surpass it, because that one part controls the overall output. Depending on the game, level, server load, and desired frame rate, you might face CPU bottlenecks or GPU limitations. When aiming for steady 144 fps, CPUs become heavily involved—processing thousands of frames before sending them to the GPU for rendering. Considering GPUs are more powerful than CPUs and DX11 restricts a single CPU core from communicating with the GPU at once, it becomes clear that high frame rates mostly depend on the CPU.
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HellWasHere
05-18-2016, 05:30 PM #22

Even with improved GPU performance, it still falls short of its full capability, creating a limitation. He sees better results when his previous card was restricting his CPU, but increasing GPU power only means he's constrained by his CPU. The GPU can handle more frames, yet the CPU can't go any further. Titan X would be useful only in 4K with AA, since that scenario relies heavily on GPU performance. You can mention a single component is holding back your system whenever others can surpass it, because that one part controls the overall output. Depending on the game, level, server load, and desired frame rate, you might face CPU bottlenecks or GPU limitations. When aiming for steady 144 fps, CPUs become heavily involved—processing thousands of frames before sending them to the GPU for rendering. Considering GPUs are more powerful than CPUs and DX11 restricts a single CPU core from communicating with the GPU at once, it becomes clear that high frame rates mostly depend on the CPU.

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MONSTERmoose91
Senior Member
526
05-20-2016, 10:19 AM
#23
Might there be processes operating quietly? You can also verify your startup settings and eliminate any that aren't essential. Windows 8.1: Press and hold Control and Alt, then Del to open Startup options. Uncheck all unwanted programs. Windows 7: Launch MSConfig by typing “msconfig.exe” into the search bar of the Start menu. Results will appear as you type. Click “msconfig.exe” or press Enter when highlighted. Go to the Startup tab and uncheck every unnecessary program. Restart your computer and try again.
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MONSTERmoose91
05-20-2016, 10:19 AM #23

Might there be processes operating quietly? You can also verify your startup settings and eliminate any that aren't essential. Windows 8.1: Press and hold Control and Alt, then Del to open Startup options. Uncheck all unwanted programs. Windows 7: Launch MSConfig by typing “msconfig.exe” into the search bar of the Start menu. Results will appear as you type. Click “msconfig.exe” or press Enter when highlighted. Go to the Startup tab and uncheck every unnecessary program. Restart your computer and try again.

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tetriad
Member
203
05-21-2016, 12:56 AM
#24
It’s clear the CPU isn’t preventing progress, but a bottleneck occurs when no performance boosts are seen by changing another component. Until one part stops another from reaching its maximum, it isn’t considered a bottleneck. The terminology here is often misleading, as it suggests a stronger limitation than what’s actually present. A better approach would be to define a new concept that distinguishes between partial and full bottlenecks.
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tetriad
05-21-2016, 12:56 AM #24

It’s clear the CPU isn’t preventing progress, but a bottleneck occurs when no performance boosts are seen by changing another component. Until one part stops another from reaching its maximum, it isn’t considered a bottleneck. The terminology here is often misleading, as it suggests a stronger limitation than what’s actually present. A better approach would be to define a new concept that distinguishes between partial and full bottlenecks.

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