Issues with overclocking Battlefield 1
Issues with overclocking Battlefield 1
The top stable OC relies heavily on the silicone lottery for each chip, with 200 - 300MHz being feasible. A significant voltage spike might occur when reaching those limits. The heat produced at that stage can also exceed the expected output, making it impossible to foresee the exact outcome.
The top stable OC relies heavily on the silicone lottery for each chip, with 200 - 300MHz being feasible. A significant voltage spike might occur when reaching those limits. The heat produced at that stage could also exceed the expected output, making it impossible to foresee the exact outcome.
CountMike summarized the situation, noting that the top stable operating point relies heavily on silicone lottery for each chip, with 200-300MHz being feasible. He also mentioned a possible significant voltage spike when reaching those limits, and that heat production could exceed expected levels, making outcomes unpredictable.
sizzling :
FYI 4.9 to 5.0 is a 2% difference in total clockspeed which you are never going to notice. If it’s stable at 4.9 then go for that.
It's stable with everything else which is the problem. RealBench, Aida64, anything it doesn't crash at all, just BF1 :/