F5F Stay Refreshed Hardware Desktop Issues with high DPC delay on specified system files and processes. Performance problems reported.

Issues with high DPC delay on specified system files and processes. Performance problems reported.

Issues with high DPC delay on specified system files and processes. Performance problems reported.

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Turbomotion
Junior Member
1
09-11-2016, 03:02 AM
#1
Came from a tech forum listing the top discussions of 2020, so I've experienced significant delays since purchasing this used HP OEM system two months ago. I haven't tested it with LatencyMon or DPC Latency Analyzer. Those drivers seem to be causing extreme issues for me, especially as a competitive gamer. I feel like I'm 3000-5000ms behind real-time actions, though the sounds aren't as obvious. It might just be minor delays, but they're noticeable compared to what should happen even with an SSD. Usually these systems have the worst latencies: dxgkrnl.sys, nvlddmkm.sys, USBPORT.SYS. System specs include HP ProDesk 400 G1 MT CPU (i7 4790 at 3790.95GHz), 8GB RAM (4x2 @1600Mhz), CL11 GPU from Asus Dual GTX 1650, 128GB storage, and a 68.5% used PSU from HP PCC 130.
T
Turbomotion
09-11-2016, 03:02 AM #1

Came from a tech forum listing the top discussions of 2020, so I've experienced significant delays since purchasing this used HP OEM system two months ago. I haven't tested it with LatencyMon or DPC Latency Analyzer. Those drivers seem to be causing extreme issues for me, especially as a competitive gamer. I feel like I'm 3000-5000ms behind real-time actions, though the sounds aren't as obvious. It might just be minor delays, but they're noticeable compared to what should happen even with an SSD. Usually these systems have the worst latencies: dxgkrnl.sys, nvlddmkm.sys, USBPORT.SYS. System specs include HP ProDesk 400 G1 MT CPU (i7 4790 at 3790.95GHz), 8GB RAM (4x2 @1600Mhz), CL11 GPU from Asus Dual GTX 1650, 128GB storage, and a 68.5% used PSU from HP PCC 130.

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Reltdeast
Member
151
09-18-2016, 04:32 PM
#2
Everything seems fine here. The main section displays what you see. A six-year-old office device built for intense gaming? That sounds like something from a fantasy story!
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Reltdeast
09-18-2016, 04:32 PM #2

Everything seems fine here. The main section displays what you see. A six-year-old office device built for intense gaming? That sounds like something from a fantasy story!

M
MikeBenj
Member
209
09-18-2016, 05:54 PM
#3
We're discussing fractions of a millisecond. There are 1000 milliseconds in a second, so differences as small as 0.3ms are perceptible. That's about one third of a second.
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MikeBenj
09-18-2016, 05:54 PM #3

We're discussing fractions of a millisecond. There are 1000 milliseconds in a second, so differences as small as 0.3ms are perceptible. That's about one third of a second.

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Und3rWorld
Member
133
09-18-2016, 11:24 PM
#4
You also have a system for a 6-year-old, and some people have made good money with it in competitive gaming. Those who understand will know the system works well for CSGO. I wonder if I’ll see this too! I’m sure my potential is still limited even with the best hardware out there. I don’t know if I’ve tested it yet, but I remember having a really fast reaction time—maybe 10 to 15 seconds or less—though I haven’t measured it. The focus here is on how fast you react visually, especially after a quick 13-minute match. I didn’t show the full details because I thought it would be better to explain more about the drivers, but really I’m interested in what you see in real games. It can get very fast, even faster than you think.
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Und3rWorld
09-18-2016, 11:24 PM #4

You also have a system for a 6-year-old, and some people have made good money with it in competitive gaming. Those who understand will know the system works well for CSGO. I wonder if I’ll see this too! I’m sure my potential is still limited even with the best hardware out there. I don’t know if I’ve tested it yet, but I remember having a really fast reaction time—maybe 10 to 15 seconds or less—though I haven’t measured it. The focus here is on how fast you react visually, especially after a quick 13-minute match. I didn’t show the full details because I thought it would be better to explain more about the drivers, but really I’m interested in what you see in real games. It can get very fast, even faster than you think.

J
Jarvan_IV
Member
120
09-20-2016, 06:34 AM
#5
It was a clever inquiry. You and everyone else simply can't notice variations smaller than a thousandth of a second.
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Jarvan_IV
09-20-2016, 06:34 AM #5

It was a clever inquiry. You and everyone else simply can't notice variations smaller than a thousandth of a second.

D
DarkraiOG
Member
59
09-20-2016, 08:31 AM
#6
Sure, I understand. It seems there was a misunderstanding about the reaction times. I appreciate the clarification and will consider it carefully.
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DarkraiOG
09-20-2016, 08:31 AM #6

Sure, I understand. It seems there was a misunderstanding about the reaction times. I appreciate the clarification and will consider it carefully.

K
KoDa74100
Member
64
09-20-2016, 09:14 AM
#7
I can also provide a thorough breakdown of the detailed explanation video for this visual latency topic. You can also look at comparisons with the Battle(non)Sense videos, though that would require a significant amount of time.
K
KoDa74100
09-20-2016, 09:14 AM #7

I can also provide a thorough breakdown of the detailed explanation video for this visual latency topic. You can also look at comparisons with the Battle(non)Sense videos, though that would require a significant amount of time.

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LeonardoGame
Member
235
09-20-2016, 10:08 AM
#8
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LeonardoGame
09-20-2016, 10:08 AM #8

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zacoudu49
Member
54
09-20-2016, 02:05 PM
#9
Your system's memory is nearly full during gameplay, leaving no room for additional processes.
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zacoudu49
09-20-2016, 02:05 PM #9

Your system's memory is nearly full during gameplay, leaving no room for additional processes.

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Legojoe8
Member
70
09-21-2016, 05:42 AM
#10
Sure, it seems your data isn't interfering with the Nvidia drivers during visual processing. Your inputs appear to be functioning correctly.
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Legojoe8
09-21-2016, 05:42 AM #10

Sure, it seems your data isn't interfering with the Nvidia drivers during visual processing. Your inputs appear to be functioning correctly.

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