F5F Stay Refreshed Software PC Gaming Issues related to FPS

Issues related to FPS

Issues related to FPS

Pages (2): 1 2 Next
C
Chester09
Senior Member
491
01-30-2016, 05:05 AM
#1
Struggling to understand the PC game A.V.A. It promises over 200 frames per second, but if that’s accurate, how can it display such high numbers in just one second? That seems unrealistic since even 60 fps is smooth enough for a video. Does “200+fps” actually refer to frames per second or something else? Thanks everyone.
C
Chester09
01-30-2016, 05:05 AM #1

Struggling to understand the PC game A.V.A. It promises over 200 frames per second, but if that’s accurate, how can it display such high numbers in just one second? That seems unrealistic since even 60 fps is smooth enough for a video. Does “200+fps” actually refer to frames per second or something else? Thanks everyone.

V
vex18524
Junior Member
3
01-31-2016, 04:30 PM
#2
The engine could potentially deliver up to 200 frames per second, though many games can operate smoothly at higher rates. For instance, some players manage to play at 144 FPS in 1080p, and if the game is manageable, you might reach around 300 FPS. The benefit lies in the specifics, such as your monitor’s refresh rate. If your display refreshes at 60Hz, exceeding that won’t help much, regardless of claims. However, with a 144Hz screen, playing at 144 FPS allows quicker reactions and a more fluid gaming session overall.
V
vex18524
01-31-2016, 04:30 PM #2

The engine could potentially deliver up to 200 frames per second, though many games can operate smoothly at higher rates. For instance, some players manage to play at 144 FPS in 1080p, and if the game is manageable, you might reach around 300 FPS. The benefit lies in the specifics, such as your monitor’s refresh rate. If your display refreshes at 60Hz, exceeding that won’t help much, regardless of claims. However, with a 144Hz screen, playing at 144 FPS allows quicker reactions and a more fluid gaming session overall.

H
HissaBr
Junior Member
17
02-02-2016, 11:47 PM
#3
200FPS feels quite natural in games. Many systems can handle CS:GO at those speeds. But showing those frames requires a display. With a 60Hz screen (up to 60 refreshes per second), you’ll only perceive up to 60FPS, even if the GPU is rendering many frames. A 120Hz monitor (120 refreshes) lets you see around 120FPS, but not quite 200 because the screen can’t reach that rate.
H
HissaBr
02-02-2016, 11:47 PM #3

200FPS feels quite natural in games. Many systems can handle CS:GO at those speeds. But showing those frames requires a display. With a 60Hz screen (up to 60 refreshes per second), you’ll only perceive up to 60FPS, even if the GPU is rendering many frames. A 120Hz monitor (120 refreshes) lets you see around 120FPS, but not quite 200 because the screen can’t reach that rate.

M
Murica1776
Member
208
02-08-2016, 12:48 AM
#4
It's not possible for the game to give the FPS numbers—it depends on your computer's power. Unless the processing is moved to a server you don't control, which I really question.
M
Murica1776
02-08-2016, 12:48 AM #4

It's not possible for the game to give the FPS numbers—it depends on your computer's power. Unless the processing is moved to a server you don't control, which I really question.

T
199
02-08-2016, 11:25 AM
#5
Another element was considered—your internet link.
T
the_one_waffle
02-08-2016, 11:25 AM #5

Another element was considered—your internet link.

I
IAMLeonox
Member
163
02-08-2016, 08:22 PM
#6
They possess monitors capable of up to 240Hz, possibly around $700.
I
IAMLeonox
02-08-2016, 08:22 PM #6

They possess monitors capable of up to 240Hz, possibly around $700.

E
EVGRClutch
Member
245
02-15-2016, 12:06 PM
#7
It seems accurate. The typical home internet speed is about 15mbps, likely insufficient for heavy data transfers. Unless he was simply accessing a server and streaming from his own account.
E
EVGRClutch
02-15-2016, 12:06 PM #7

It seems accurate. The typical home internet speed is about 15mbps, likely insufficient for heavy data transfers. Unless he was simply accessing a server and streaming from his own account.

K
Kay_Awz
Junior Member
25
02-15-2016, 06:41 PM
#8
It relies on how it's phrased and what it means. Yes, the game doesn’t control frame drawing directly, but it might be suggesting it can run smoothly without strict frame limits like other titles. With upcoming GPUs supporting DP1.3+, we could see monitors reaching extremely high refresh rates. Eventually, we’ll reach a stage where boosting the refresh rate becomes less beneficial, possibly around 240Hz.
K
Kay_Awz
02-15-2016, 06:41 PM #8

It relies on how it's phrased and what it means. Yes, the game doesn’t control frame drawing directly, but it might be suggesting it can run smoothly without strict frame limits like other titles. With upcoming GPUs supporting DP1.3+, we could see monitors reaching extremely high refresh rates. Eventually, we’ll reach a stage where boosting the refresh rate becomes less beneficial, possibly around 240Hz.

T
tebowfan1
Junior Member
20
02-15-2016, 11:00 PM
#9
You could send the frames directly, even if lossless compression is used, because the file size might still be quite large.
T
tebowfan1
02-15-2016, 11:00 PM #9

You could send the frames directly, even if lossless compression is used, because the file size might still be quite large.

F
FakeCalls
Junior Member
8
02-28-2016, 01:27 PM
#10
I've encountered several 480hz monitors. When the refresh rate exceeds 300hz, it becomes invisible to the eye. Researchers tested skilled pilots with sharp vision, showing an image on a screen for just one-third of a second. Beyond around 300hz, even trained pilots struggled to perceive it. I found this experiment fascinating and wanted to pass it along.
F
FakeCalls
02-28-2016, 01:27 PM #10

I've encountered several 480hz monitors. When the refresh rate exceeds 300hz, it becomes invisible to the eye. Researchers tested skilled pilots with sharp vision, showing an image on a screen for just one-third of a second. Beyond around 300hz, even trained pilots struggled to perceive it. I found this experiment fascinating and wanted to pass it along.

Pages (2): 1 2 Next