Issues found in Metal Gear Solid V: Ground Zeroes
Issues found in Metal Gear Solid V: Ground Zeroes
Is anyone else observing a lot of pop effects? It seems to influence enemy guards as well. They'll be resting or unconscious, but if I move too far and return, they'll respawn with fresh weapons as though nothing occurred—even their previous ones will be left behind. By quickly turning around, I can notice sleeping enemies standing up and returning down. I've experimented with adjusting graphics settings, but I believe this is just a game-related issue. I really appreciate how smooth it runs, but I'm curious if this is connected to the high pop rates.
It's not a glitch—it's the engine optimizing for efficiency, which is perfectly fine if it enhances the PS4 experience. The final version should perform well on high-end systems, while mid-range PCs can handle it smoothly and still look great. Additionally, 21:9 resolution support is available.