Issue with Vram in Sea of Thieves
Issue with Vram in Sea of Thieves
Hello, your game is experiencing performance issues with stutters and slow texture loading. I've tried various solutions—updated drivers, reinstalled the game—but it still doesn't run smoothly. Your system specs (AMD RX 6700 XT, i3-12100F, 12GB VRAM) seem adequate. Could there be another factor affecting it? Let me know if you'd like help troubleshooting further.
Corsair Vengeance LPS RAM 3200MHz DRAM 4GB DDR4, RX 6700 XT, B660 M.2 SSD, Gigabyte Memory Stick, Intel i3 12100F, simple SSD setup
System RAM needs to be sufficient for smooth performance in Sea of Thieves, especially with its detailed map rendering. The game shouldn't load all textures simultaneously, allowing them to be fetched from storage as you explore. To put it simply: I have ample time in the game, including testing hardware, and I’ve handled a lot of performance tuning. Just like in pirate tales, you’ll need a top-tier SSD to handle the map’s visuals without lag. The recommended drive type is an SSD with fast read speeds, such as a NVMe or SATA III model.
Occasionally it slows down when loading textures, especially at the beginning of a match. If this occurs while you're playing and affects gameplay, check for any restrictions on CPU, GPU, RAM, storage, or network. The game is still connecting to a server, so poor internet might be the cause. Also consider the type of drive you're using—different drives have varying speeds and capabilities. It's wise to provide detailed system information for a more accurate diagnosis.
my hardware components include a cpu i3-12100f, ssd storage with samsung 860 evo and ssd 980, a gpu rx 6700xt, ram from corsair vengeance lpx, a coolermaster v750 case.
Based on the orientation, your CPU might be operating near full capacity. Running Task Manager and HWinfo64 in the background can help manage this. On a 12100f, higher intensity games often cause this issue. Your 860 EVO might be the culprit, depending on your OS and game configuration. If this drive is a secondary one holding the game, it could be nearing failure. Also, failing HDDs or SSDs can trigger CPU interrupt signals, leading to latency spikes—keep drives in the system as minimal as possible.