F5F Stay Refreshed Software PC Gaming Issue with video memory attempting to reserve a rendering asset.

Issue with video memory attempting to reserve a rendering asset.

Issue with video memory attempting to reserve a rendering asset.

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alex98
Junior Member
3
01-16-2023, 12:21 AM
#1
Hey everyone, I'm facing a recurring issue with games running on Unreal Engine. Specifically, with the latest version, like Stalker 2. When I launch the game from the PC Game Pass, I hit BSOD, crash, or see that error message before or during shader compilation: "Out of video memory trying to allocate a rendering resource." It suggests checking if my graphics card meets the minimum requirements, possibly lowering the resolution or closing other programs. After some research, I still can't identify the cause, even though I ran the demo on ultra settings without issues. I've lowered the resolution as much as possible but nothing seems to resolve it. I've reinstalled the game and verified everything, but I'm not very tech-savvy. Any tips would be greatly appreciated.
A
alex98
01-16-2023, 12:21 AM #1

Hey everyone, I'm facing a recurring issue with games running on Unreal Engine. Specifically, with the latest version, like Stalker 2. When I launch the game from the PC Game Pass, I hit BSOD, crash, or see that error message before or during shader compilation: "Out of video memory trying to allocate a rendering resource." It suggests checking if my graphics card meets the minimum requirements, possibly lowering the resolution or closing other programs. After some research, I still can't identify the cause, even though I ran the demo on ultra settings without issues. I've lowered the resolution as much as possible but nothing seems to resolve it. I've reinstalled the game and verified everything, but I'm not very tech-savvy. Any tips would be greatly appreciated.

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levoyageur92
Posting Freak
807
01-16-2023, 08:41 AM
#2
It seems the issue might be related to UE5 or the way games are developed.
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levoyageur92
01-16-2023, 08:41 AM #2

It seems the issue might be related to UE5 or the way games are developed.