Issue with texture loading speed in Dark Souls 3.
Issue with texture loading speed in Dark Souls 3.
Playing Dark Souls 3 on PC has become a bit tricky lately. After loading from the start screen, the environment textures take a while to appear—still present but low quality until they sharpen. I recently upgraded my graphics card to GTX 1050 Ti, but the performance feels off. Are these delays normal? Could it be a glitch or VRAM problem? Anyone else notice this issue?
Normal asset streaming is typical in that game. It doesn’t need a huge VRAM amount, it depends on how the developers planned to load textures. Software has improved a lot, yet many games remain focused on consoles. How much worse it is compared to before the new graphics card is hard to say.
It's hard to say what you're seeing. Maybe it's just something new you've noticed lately.
Ds3 requires more than 2Gb of VRAM, even with textures not fully utilized. It might be the solution.