F5F Stay Refreshed Software PC Gaming Issue with Minecraft's garbage collection causing performance drops.

Issue with Minecraft's garbage collection causing performance drops.

Issue with Minecraft's garbage collection causing performance drops.

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Shanniee_
Member
104
09-13-2018, 08:46 PM
#1
The memory cleaner is slowing down your game, causing noticeable lag spikes each time it runs. No matter the settings, options, or launch methods you try, the game still experiences performance drops after garbage collection. A video showing these spikes is attached. Your hardware includes a Ryzen 5 2600 CPU, GTX 1050 Ti GPU, 2x8GB RAM at 3200MHz, CL16 motherboard, Corsair CX450 PSU, and an ASUS Prime A320M motherboard. Some components are from your previous build, but you should be able to run the game smoothly. Someone might be able to help resolve this issue.
S
Shanniee_
09-13-2018, 08:46 PM #1

The memory cleaner is slowing down your game, causing noticeable lag spikes each time it runs. No matter the settings, options, or launch methods you try, the game still experiences performance drops after garbage collection. A video showing these spikes is attached. Your hardware includes a Ryzen 5 2600 CPU, GTX 1050 Ti GPU, 2x8GB RAM at 3200MHz, CL16 motherboard, Corsair CX450 PSU, and an ASUS Prime A320M motherboard. Some components are from your previous build, but you should be able to run the game smoothly. Someone might be able to help resolve this issue.

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barkris123
Member
73
09-21-2018, 07:19 PM
#2
Remove the garbage collector component.
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barkris123
09-21-2018, 07:19 PM #2

Remove the garbage collector component.

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Ben3DHSS
Member
109
09-22-2018, 04:17 PM
#3
The garbage collector in Minecraft is a feature that removes unused memory to free up space for new usage (or similar functionality). This process helps the game manage resources efficiently.
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Ben3DHSS
09-22-2018, 04:17 PM #3

The garbage collector in Minecraft is a feature that removes unused memory to free up space for new usage (or similar functionality). This process helps the game manage resources efficiently.

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Inundate
Junior Member
35
09-22-2018, 11:07 PM
#4
Ah ok, sorry i only started playing java. I used to play on win 10 and xbox edition
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Inundate
09-22-2018, 11:07 PM #4

Ah ok, sorry i only started playing java. I used to play on win 10 and xbox edition

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Dolo
Junior Member
12
09-30-2018, 12:51 AM
#5
Check this out at the link provided. It might be a bit outdated, but give it a shot.
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Dolo
09-30-2018, 12:51 AM #5

Check this out at the link provided. It might be a bit outdated, but give it a shot.

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NaiROolF
Senior Member
685
09-30-2018, 08:28 AM
#6
Incorporating -Xmn128M improved garbage collection slightly, yet the spikes persist. Newer types of lag are becoming more apparent, likely related to rendering segments.
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NaiROolF
09-30-2018, 08:28 AM #6

Incorporating -Xmn128M improved garbage collection slightly, yet the spikes persist. Newer types of lag are becoming more apparent, likely related to rendering segments.

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LePititFou
Junior Member
47
10-07-2018, 07:25 AM
#7
It didn’t really alter anything. I saw some info earlier suggesting 50ms is the lowest acceptable time since the game runs at 20TPS and 1TPS would equate to 50ms (I’m not sure if that’s accurate). Regarding -Xmn128M, it seems to help by increasing garbage collection frequency, which reduces the amount of work and lessens lag spikes, though it still occurs. Basically, it gathers trash every 100MB. When checking RAM usage, it collected around 700MB initially, then dropped to about 600MB, continuing that pattern even with a 3GB allocation.
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LePititFou
10-07-2018, 07:25 AM #7

It didn’t really alter anything. I saw some info earlier suggesting 50ms is the lowest acceptable time since the game runs at 20TPS and 1TPS would equate to 50ms (I’m not sure if that’s accurate). Regarding -Xmn128M, it seems to help by increasing garbage collection frequency, which reduces the amount of work and lessens lag spikes, though it still occurs. Basically, it gathers trash every 100MB. When checking RAM usage, it collected around 700MB initially, then dropped to about 600MB, continuing that pattern even with a 3GB allocation.

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Lips
Senior Member
624
10-09-2018, 08:56 AM
#8
Consider disabling VBO to resolve the lag issues in RLCraft. Previously, garbage collection caused significant performance drops, but switching it off helped stabilize the game.
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Lips
10-09-2018, 08:56 AM #8

Consider disabling VBO to resolve the lag issues in RLCraft. Previously, garbage collection caused significant performance drops, but switching it off helped stabilize the game.