F5F Stay Refreshed Software PC Gaming Issue with Fallout Vegas Mountain's flickering problem.

Issue with Fallout Vegas Mountain's flickering problem.

Issue with Fallout Vegas Mountain's flickering problem.

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W
WariOrgames
Junior Member
29
06-05-2023, 10:39 AM
#11
I recently attempted to disable all the mods, but they remained active:/
W
WariOrgames
06-05-2023, 10:39 AM #11

I recently attempted to disable all the mods, but they remained active:/

C
cabub3
Junior Member
38
06-23-2023, 12:52 AM
#12
I'm not aware of any distant texture mods available.
C
cabub3
06-23-2023, 12:52 AM #12

I'm not aware of any distant texture mods available.

M
MinecratBoss1
Member
107
06-30-2023, 07:11 PM
#13
I was looking for it right now since I expected you to inquire. The Nexus site is really slow, it’s taking forever to load. When I finally get it, just tell me and when I find it, send the message (click my avatar then click message me).
M
MinecratBoss1
06-30-2023, 07:11 PM #13

I was looking for it right now since I expected you to inquire. The Nexus site is really slow, it’s taking forever to load. When I finally get it, just tell me and when I find it, send the message (click my avatar then click message me).

B
BlaseGames
Member
169
07-12-2023, 08:00 AM
#14
I encounter the same issue consistently during play. It appears to be a LOD/Draw Distance filter used by Bethesda to reduce throttling—similar to how rendering shifts from 30fps to full 60fps when viewing from above. If the game rendered highly detailed distant objects like mountains, it would waste rendering power on unnecessary detail while missing opportunities to focus on more critical elements such as enemies. I suspect this stems from shortcuts taken by Bethesda’s design or art team during development. This situation likely results from insufficient QA testing and debugging before launch, leading to a flawed engine.
B
BlaseGames
07-12-2023, 08:00 AM #14

I encounter the same issue consistently during play. It appears to be a LOD/Draw Distance filter used by Bethesda to reduce throttling—similar to how rendering shifts from 30fps to full 60fps when viewing from above. If the game rendered highly detailed distant objects like mountains, it would waste rendering power on unnecessary detail while missing opportunities to focus on more critical elements such as enemies. I suspect this stems from shortcuts taken by Bethesda’s design or art team during development. This situation likely results from insufficient QA testing and debugging before launch, leading to a flawed engine.

E
ExagonHD
Member
161
07-14-2023, 01:26 AM
#15
Verify the render range, then check for downloadable bug fixes.
E
ExagonHD
07-14-2023, 01:26 AM #15

Verify the render range, then check for downloadable bug fixes.

L
Loroi
Member
137
07-27-2023, 03:29 AM
#16
It seems you're referring to intense combat scenes in Skyrim. That's quite common!
L
Loroi
07-27-2023, 03:29 AM #16

It seems you're referring to intense combat scenes in Skyrim. That's quite common!

H
Hobowithasoda
Junior Member
29
07-27-2023, 05:09 AM
#17
Adjusted the Object LOD fade to a lower setting. It worked after changing it to 40000 in the configuration files.
H
Hobowithasoda
07-27-2023, 05:09 AM #17

Adjusted the Object LOD fade to a lower setting. It worked after changing it to 40000 in the configuration files.

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