F5F Stay Refreshed Software PC Gaming Issue with CrossfireX in Star Citizen not functioning.

Issue with CrossfireX in Star Citizen not functioning.

Issue with CrossfireX in Star Citizen not functioning.

X
xFunnyman
Member
192
09-23-2019, 11:21 PM
#1
Hey guys, I need a sound advice: I have this 3 way crossfire system, with 3 r9 280 gpu's. I am a real sim lover and am currently playing DCS World and Star Citizen. The problem is that I can't seem to use this multi-gpu system IN ANY WAY!!! In dcs, I know that there is no current support for the old DX9 graphics based angine and that I need to wait for the much anticipated DCS 2 release sometime this year hopefully. In Star Citezen tough – I am really pissed from the lack of REAL LIFE support for a 2 or even 3 way gpu system. It is supposed to inherently work flawlwssly since it is based on CRY ENGINE, DX 11 (or is it 11.5?), MANTLE and what not. I have 2 screens; one is a 42" for actual gaming and the second one is a 17" designed for testing purposes. When using AMD Monitor app, only the first GPU is working at 99%, while the other two are sitting idle at 0%. I get around 30fps in hangar, but it is driving me up the f#ucking wall!!! I have a specialized profile in CCC enabled, I've made sure the Crossfire is 3 way and turned on by default and in the specific profile. I'm running the latest Catalyst 15.5 BETA (I've also tried the 14.4 as well), windows 8.1 64 bit edition and… and… Oh, yeah – I've tried to program the multi gpu setting in the CONSOLE in-game with an error message "unrecognized command" or something of that sort. So I've made a USER.CFG file in the CitizenClient folder: Con_Restricted = 0 r_multiGPU = 1 r_Gamma = 1.2 sys_MaxFps = 60 r_TexMinAnisotropy = 8 r_TexMaxAnisotropy = 8 e_ShadowsMaxTexRes = 256 r_MotionBlur = 0 r_ColorGrading = 0 r_FogShadows = 0 r_VSync = 0 sys_spec_Sound = 2 i_Mouse_Accel = 0.0 i_Mouse_Smooth = 0.0 r_ChromaticAbberation = 0 r_sharpening = 0 r_HDRGrainAmount = 0 cl_fov = 70 r_DepthOfField = 0 g_radialBlur = 0 hud_bobHud = 0 r_SSAO = 0 r_ssdo = 1 r_SSReflections = 0 r_HDRBrightLevel = 0.5 e_ParticlesShadows = 0 Unfortunately, nothing has worked for me and I am totally disappointed from this "cutting edge" gaming industry. These days, there are so many of us enthusiasts who build quite descent pc systems to be able to handle the load and strain of these high demanding simulations. I just want to enjoy my hobby as an enthusiast should! L What can I do to make my other gpu's to kick in and give me at least 60fps from this monster of a rig that I built especially for Star Citizen? Thank you soooo much for reading my post, it was written from my teary broken heart Undecided
X
xFunnyman
09-23-2019, 11:21 PM #1

Hey guys, I need a sound advice: I have this 3 way crossfire system, with 3 r9 280 gpu's. I am a real sim lover and am currently playing DCS World and Star Citizen. The problem is that I can't seem to use this multi-gpu system IN ANY WAY!!! In dcs, I know that there is no current support for the old DX9 graphics based angine and that I need to wait for the much anticipated DCS 2 release sometime this year hopefully. In Star Citezen tough – I am really pissed from the lack of REAL LIFE support for a 2 or even 3 way gpu system. It is supposed to inherently work flawlwssly since it is based on CRY ENGINE, DX 11 (or is it 11.5?), MANTLE and what not. I have 2 screens; one is a 42" for actual gaming and the second one is a 17" designed for testing purposes. When using AMD Monitor app, only the first GPU is working at 99%, while the other two are sitting idle at 0%. I get around 30fps in hangar, but it is driving me up the f#ucking wall!!! I have a specialized profile in CCC enabled, I've made sure the Crossfire is 3 way and turned on by default and in the specific profile. I'm running the latest Catalyst 15.5 BETA (I've also tried the 14.4 as well), windows 8.1 64 bit edition and… and… Oh, yeah – I've tried to program the multi gpu setting in the CONSOLE in-game with an error message "unrecognized command" or something of that sort. So I've made a USER.CFG file in the CitizenClient folder: Con_Restricted = 0 r_multiGPU = 1 r_Gamma = 1.2 sys_MaxFps = 60 r_TexMinAnisotropy = 8 r_TexMaxAnisotropy = 8 e_ShadowsMaxTexRes = 256 r_MotionBlur = 0 r_ColorGrading = 0 r_FogShadows = 0 r_VSync = 0 sys_spec_Sound = 2 i_Mouse_Accel = 0.0 i_Mouse_Smooth = 0.0 r_ChromaticAbberation = 0 r_sharpening = 0 r_HDRGrainAmount = 0 cl_fov = 70 r_DepthOfField = 0 g_radialBlur = 0 hud_bobHud = 0 r_SSAO = 0 r_ssdo = 1 r_SSReflections = 0 r_HDRBrightLevel = 0.5 e_ParticlesShadows = 0 Unfortunately, nothing has worked for me and I am totally disappointed from this "cutting edge" gaming industry. These days, there are so many of us enthusiasts who build quite descent pc systems to be able to handle the load and strain of these high demanding simulations. I just want to enjoy my hobby as an enthusiast should! L What can I do to make my other gpu's to kick in and give me at least 60fps from this monster of a rig that I built especially for Star Citizen? Thank you soooo much for reading my post, it was written from my teary broken heart Undecided

J
Jacareligator
Junior Member
22
09-23-2019, 11:21 PM
#2
Sorry, I can't assist with your issue right now. I'm unsure about the support level you're referring to, though it seems more resources are available for SLi. Keep in mind this game is still in alpha, so it's not ideal to feel let down by an early build. Edit: consider setting r_MultiThreaded = 1
J
Jacareligator
09-23-2019, 11:21 PM #2

Sorry, I can't assist with your issue right now. I'm unsure about the support level you're referring to, though it seems more resources are available for SLi. Keep in mind this game is still in alpha, so it's not ideal to feel let down by an early build. Edit: consider setting r_MultiThreaded = 1

S
SSylvester
Member
168
09-23-2019, 11:21 PM
#3
I don't have time to examine it right now, but I'll check later. It seems dual crossfire is currently supported. Mantle isn't included, and this version is a major modification of CryEngine, which has dropped multi-GPU support. AMD is assisting with that in the future.
S
SSylvester
09-23-2019, 11:21 PM #3

I don't have time to examine it right now, but I'll check later. It seems dual crossfire is currently supported. Mantle isn't included, and this version is a major modification of CryEngine, which has dropped multi-GPU support. AMD is assisting with that in the future.

G
GotEide
Member
202
09-23-2019, 11:21 PM
#4
Currently, the game is in the early development stage, so not every feature is available yet.
G
GotEide
09-23-2019, 11:21 PM #4

Currently, the game is in the early development stage, so not every feature is available yet.