F5F Stay Refreshed Hardware Desktop Issue with CPU performance when editing 4K videos.

Issue with CPU performance when editing 4K videos.

Issue with CPU performance when editing 4K videos.

B
bkelton
Member
211
07-13-2018, 11:52 AM
#1
Hi everyone, I work with 4K video and often check Task Manager during editing. I noticed my CPU would hit full usage while rendering, but my graphics stayed under 30%. I’m not very familiar with bottlenecks, but I’m wondering if I’ve had a major processor issue without realizing it. I also saw my CPU’s GPU was used at one point, yet my 3060 wasn’t. It seems Adobe might be assigning tasks to certain parts of the system, possibly disabling GPU usage. Editing usually runs smoothly for me, though I sometimes wait for Premiere Pro to keep up. I don’t use a separate SSD for caching and edit from hard drives, so I assumed that setup was the problem. At the time, I thought my 3.60GHz CPU was adequate, but that’s a bit slow—could that be part of the issue? Upgrading my CPU might make a big difference, though it’s unclear if it would resolve this. I bought this CPU expecting good performance given my budget, but it feels like a potential bottleneck. I haven’t been paying close attention to frame rates in League of Legends lately; I just don’t check them often. The numbers I see are probably accurate, and I’ve attached some screenshots. Hardware details: Intel Core i7 12700K at 3.6GHz, 12 cores, 32GB RAM, Gigabyte B660M, GeForce RTX 3060 with 12GB VRAM, dual monitors via DisplayPort and HDMI. Editing software: Premiere Pro V24.3, using Canon RAW formats. Export settings: Media Encoder, h.264 at 1920x1080, ~16MB/s. For a video about five minutes, I don’t use proxies. Thanks for your help—I’d appreciate any extra info if you have it.
B
bkelton
07-13-2018, 11:52 AM #1

Hi everyone, I work with 4K video and often check Task Manager during editing. I noticed my CPU would hit full usage while rendering, but my graphics stayed under 30%. I’m not very familiar with bottlenecks, but I’m wondering if I’ve had a major processor issue without realizing it. I also saw my CPU’s GPU was used at one point, yet my 3060 wasn’t. It seems Adobe might be assigning tasks to certain parts of the system, possibly disabling GPU usage. Editing usually runs smoothly for me, though I sometimes wait for Premiere Pro to keep up. I don’t use a separate SSD for caching and edit from hard drives, so I assumed that setup was the problem. At the time, I thought my 3.60GHz CPU was adequate, but that’s a bit slow—could that be part of the issue? Upgrading my CPU might make a big difference, though it’s unclear if it would resolve this. I bought this CPU expecting good performance given my budget, but it feels like a potential bottleneck. I haven’t been paying close attention to frame rates in League of Legends lately; I just don’t check them often. The numbers I see are probably accurate, and I’ve attached some screenshots. Hardware details: Intel Core i7 12700K at 3.6GHz, 12 cores, 32GB RAM, Gigabyte B660M, GeForce RTX 3060 with 12GB VRAM, dual monitors via DisplayPort and HDMI. Editing software: Premiere Pro V24.3, using Canon RAW formats. Export settings: Media Encoder, h.264 at 1920x1080, ~16MB/s. For a video about five minutes, I don’t use proxies. Thanks for your help—I’d appreciate any extra info if you have it.

N
nexusRawr
Member
198
07-13-2018, 11:52 AM
#2
The process is going to be quite intensive, particularly when reviewing clips. It’s unclear if a bottleneck accurately describes the situation. If you’re performing an operation in an editor that acts as a CPU task—like during final export—you’ll notice near full CPU utilization, which is expected. There’s valuable information available in this discussion. https://old.reddit.com/r/premiere/commen...u_instead/ This post also references a helpful comment: https://old.reddit.com/r/premiere/commen...d/j83mlot/
N
nexusRawr
07-13-2018, 11:52 AM #2

The process is going to be quite intensive, particularly when reviewing clips. It’s unclear if a bottleneck accurately describes the situation. If you’re performing an operation in an editor that acts as a CPU task—like during final export—you’ll notice near full CPU utilization, which is expected. There’s valuable information available in this discussion. https://old.reddit.com/r/premiere/commen...u_instead/ This post also references a helpful comment: https://old.reddit.com/r/premiere/commen...d/j83mlot/

T
Texas1047
Posting Freak
889
07-13-2018, 11:52 AM
#3
It was great to read your thoughtful reply. I'm glad everything looks fine, and I appreciate your kind words!
T
Texas1047
07-13-2018, 11:52 AM #3

It was great to read your thoughtful reply. I'm glad everything looks fine, and I appreciate your kind words!

I
IamAHealer
Junior Member
4
07-13-2018, 11:52 AM
#4
No, I didn't click right-click. I reviewed the CPU graph to display all cores and threads.
I
IamAHealer
07-13-2018, 11:52 AM #4

No, I didn't click right-click. I reviewed the CPU graph to display all cores and threads.

F
FLPFive
Member
170
07-13-2018, 11:52 AM
#5
I hadn't realized you were capable of that. I'll attempt it again next time.
F
FLPFive
07-13-2018, 11:52 AM #5

I hadn't realized you were capable of that. I'll attempt it again next time.

R
RMUMAURICE777
Senior Member
375
07-13-2018, 11:52 AM
#6
It looks like you're leveraging both CPU and GPU for rendering, possibly adjusting export options so the GPU handles the workload. You might be able to customize settings to let the GPU manage rendering while you stay on the CPU side. As for me, I currently rely solely on CPU rendering at 32MB/s and it functions well.
R
RMUMAURICE777
07-13-2018, 11:52 AM #6

It looks like you're leveraging both CPU and GPU for rendering, possibly adjusting export options so the GPU handles the workload. You might be able to customize settings to let the GPU manage rendering while you stay on the CPU side. As for me, I currently rely solely on CPU rendering at 32MB/s and it functions well.

A
AzyNoxx
Junior Member
19
07-13-2018, 11:52 AM
#7
Typically, the Premier doesn't provide a standalone GPU encoding feature. (I don't know of a prominent NLE with this capability) In most NLEs, GPUs are mainly used for effect manipulation.
A
AzyNoxx
07-13-2018, 11:52 AM #7

Typically, the Premier doesn't provide a standalone GPU encoding feature. (I don't know of a prominent NLE with this capability) In most NLEs, GPUs are mainly used for effect manipulation.

L
Leeward
Junior Member
14
07-13-2018, 11:53 AM
#8
Great to hear from you!
L
Leeward
07-13-2018, 11:53 AM #8

Great to hear from you!

C
Chuck978
Member
110
07-13-2018, 11:53 AM
#9
Thank you!
C
Chuck978
07-13-2018, 11:53 AM #9

Thank you!